Welcome to Game Chainz!

Page 1 of 1
Rate - "Time Crisis 2"

You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Time Crisis 2 on Thu May 26, 2011 5:56 pm



Mirror mode:
To activate the Mirror Mode, you must clear the Story
Mode without using the "Continue" function.

Stage Trial 2:
To reach Stage Trial 2, clear Stage 1 of the Story
Mode at any difficulty level.

Stage Trial 3:
To reach Stage Trial 3, clear Stage 2 of the Story
Mode at any difficulty level.

Crisis Mission:
This mode appears in the Extra Games. To access Day
1 of the mission, clear the Story Mode once. To access Days 2
to 5 and the final day, you must clear the current day. For example,
when you clear Mission Day 2, Mission Day 3 will be activated.
To access the Extra Mission, clear 4 Day Missions out of 5. To
access Final Mission 2, clear all extra missions except the Final
Day. Note: You do not have to clear all missions in a day to access
the next day. Out of the 5 missions in a day (not including the
Extra Mission), only at least 4 need to be cleared to proceed.

Music Player:
To access the Music Player, you must clear the final
mission of the Crisis Mission.

Additional Quick and Crash Game Modes:

To access the additional Game Modes, "Chain Hit
Game", "One Shot Game" and "10 Second Game",
you must achieve higher than fifth place in the Standard Difficulty
level. The Target will change in the "Chain Hit Game"
as below:

0 - 48: A cup
49 - 98: A piggy bank
99 - 148: A filament light bulb
149 - 173: Pac - Man
174 - 198: Cosmo
199 - 223: Mappy
224 - 253: Pooka
254 - 255: Bacura

Note: If you shoot Bacura, the counter will stop at 255 points.
There will be no further increase in your points after this, regardless
of how many targets you continue to hit.

Auto Bullets:
Clear the Story Mode twice at any difficulty level
to unlock the capacity to fire 20 bullets in one trigger.

Auto Reload:
Clear the Story Mode at any difficulty level using
your Auto Bullets and you will then be entitled to unlimited firepower
with your gun.

Wide Shots:
Clear the Story Mode at any difficulty level with the
Auto Reload function to enable your firearm to shoot wide shots
(shot-gun type with 9 bullets per reload).

Increasing your credits in Arcade Mode:

You will receive extra credits if you clear the Story
Mode at any difficulty level. After clearing the mode several
times, you will eventually be entitled to "Free Play"
and also a maximum of 9 lives to be set in the Game Options. Note:
If you run out of credits and lose Story Mode, you will receive
extra credits to help you clear Story Mode for the next time you

Shoot Away 2 Extra Mode:
To access Extra Mode, you must score good points in
the Arcade Original Mode (Retro).

Shoot Away 2 arrange mode:
To access arrange mode, you must score very high points
in the arcade original mode (Retro). You will receive bonus points
if you hit two clay pigeons with one bullet. Your points will
double, so if you hit a 30 points clay and a 40 points clay with
one shot, you will get 140 bonus points.

Hint: Alternate two player mode:
For a Two Player game on one whole screen (not split
screen), select Double Gun Mode and let both players have a gun/controller
each. Note: To only use one gun/controller for reloading, set
both guns/controllers to reload: press. Now you do not have to
hold both controllers/guns to reload.

Hint: Stage 1, Area 1: Bonus points:
Immediately before Keith and Robert take separate ways
in the middle of the stage is a oil tanker in the background.
Shoot it down for 10,000+ points.

Hint: Stage 1, Area 2: Bonus points:
In Stage 1, Area 2, when fighting Jacob Kinisky (the
first Boss), shoot him in the head and his hat will fall off.
Shoot his hat off every time you see him in the area. You will
now notice that when you reach the final action point of the area,
your partner will move ahead of you and climb up the wall first
in an attempt to stop Jacob. He will get knocked down by the NDI
vehicle, and you will take Keith's route, where you will find
numerous bonus point soldiers (yellow color). Each of these bonus
soldiers are worth 5,000 points when shot once, and if shot more
than once, the extra shots will also amount to more than a standard
soldier. Once all the yellow soldiers are defeated, Area 2 will
be clear.

Hint: Stage 2, Area 1: Bonus points:
At action point 6, a small group of soldiers will be
firing from a wooden platform held together by a yellow and black
striped metal support. Shoot this three times. It will fall off
and the platform will break, killing the soldiers on it any soldiers
below it. You will gain 10,000 bonus points. At the following
action point, there will be two oil drums. Shoot one of them three
times and the resulting explosion will kill all soldiers. You
will receive 5,000 bonus points. Note: Shoot both oil drums twice
only, and making sure no enemies can harm you, shoot the left
drum once and instantly shoot the right drum after the left one
has been hit. Two +5000 points should appear, totaling a double
bonus of 10,000.

Hint: Stage 2, Area 2: Bonus points:
After you board the train and defeat several soldiers
at the far end, a transfer scene (the "Wait" screen)
will appear. Keith and Robert will move up to the windows of the
train, during which another train passes by, and Buff Bryant (the
second Boss, who is holding onto that train) will shoot out the
windows of the train which the agents are on, shattering the glass.
There will be two bonus point soldiers on that opposite train.
As soon as the action commences, you will need to take them out
as they pass by on the moving train. If this is accomplished,
then instead of taking the usual route (Keith's route), you will
instead board the other train (Robert's route), and you will find
that several more bonus point soldiers are also here. Note: This
does not apply to two player arcade mode. In the same area, if
you destroy the cannon on the top of the train quickly, you will
receive a 10,000 point bonus.

Hint: Stage 3, Area 2: Bonus points:
During the gun battle against both General Ernesto
Diaz and Wild Dog, Wild Dog will perform a flying kick followed
by rushing at you and attacking you close-up with a punch. If
you shoot Wild Dog in the "hand" just as he is going
to hit you, you will receive 5,000 bonus points. Furthermore,
if you shoot Wild Dog in his "hand" when he is extremely
close-up and very close to punching, you will receive a greater
point bonus of 10,000.

Hint: Crisis Mission Day 3, Mission 4:
Bonus points:
When you reach the big boats, destroy the first boat,
When you get up to the second boat with the two guns on the back,
quickly defeat them and a third one will appear. Defeat this one
and you will get a bonus 10,000 points.

Hint: Bonus points:
On the first battle with the Prototype Satellite, shoot
the portion of it that has the laser attached. When you shoot
the center repeatedly, an extra 500+ points appears with each
shot. For example, if you shoot it one, two, or three times, it
gives you 100+500, 100+1000, 100+2000, etc. It helps if you aim
for the target once you blow the rocket launcher off. To earn 20,000 points, shoot the man on the bridge in scene 2.


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum