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1 Brian Lara International Cricket 2005 on Sun May 01, 2011 2:52 pm



Classic players:
Enter GONEFORADUCK as a code.

Picture gallery:
Enter SLEDGING as a code.

All teams:
Enter GOODLENGTH as a code.

All classic matches:
Enter BOWLEDHIM as a code.

All trophies:
Enter DOLLY as a code.

Classic XI Challenge:
Enter STUMPED as a code.

Don Bradman:
Break Brian Lara's record of 400 not out in a Test
Innings to unlock D Bardenham, who is a pseudonym for Don Bradman.

Hint: Easy six rating:
If you are playing in a test match and are short on
runs, just press Circle without any directions and it shall
hit a six most of the time.

Hint: LBW or Blowed:
Blowed at Min. Speed but up to almost the wicket. Blowed
in line with the wicket and the batsmen will be out LBW or Blowed
(in most cases).

Hint: Training your career player:
Select "Tournament" at the main menu. Select
"Double Wicket" at the tournament menu. Set the setting
of the match to 8 teams and 10 overs on the village difficulty
setting. Edit every team so that each team has bowlers or really
bad batsmen (for example, Glenn McGrath). On the eighth team,
select your career player and any other player desired, or another
career player. If batting, always try to hit the ball out of the
ground by timing it correctly and playing the correct shots. If
you make a 50 or even a 100, you get that many points for batting.
If bowling, always bowl at the stumps and in 10 overs. You will
at least get 25 wickets earning you 25 points for your career
player for bowling. Use the following trick to train a player's batting skills legitimately.
Regardless of the player's position on the batting lineup, put
him at number one. Play a test and try to six everything except
the x.5 over, assuming the bowler has a fair bowl (no wide or
no ball. Single that run so when the next bowler comes along and
bowls the other end, you will be the one facing the ball. To train
a player's batting skills (the two-controller way) do the same
thing, but bowl a ball that is easy for six and have potential
to force no balls and wides. For example, if it is a right handed
fast bowler facing a right handed batsman, have the bowler stand
just to the left of the wicket, aim the ball to the extreme right
hand corner, then bowl a fast ball. Your batsman moves towards
that corner and hooks the shot over. Also, put the fielders on
bodyline setting just in case. On the .5 over, single that run
and bowl properly. To train a player's fielding skills (the two-controller
way), bowl a good length shot. Use your other controller or player
to do a forward defensive stroke (press Down + Square),
when your bowler has the ball. Only then do you call your batter
to run. Then just throw to the wicket keeper for the run out.
The run out will be credited to you, and for every run out, 5
attribute points are awarded. So in a test, if you score all 20
run outs and 5 points, you have 100 points to improve on your
fielding. This trick is rather useless for double cricket. This is an even cheaper way for run outs. Concede no balls. Bowl
a full toss shot, straight on the batsman, run over the no ball
line, then use the other controller on a forward defensive shot.
Then as usual, when the bowler has the ball, run the batsmen for
a run-out. You concede a run, but will have extra ball for another
run out. You can then do however many you can. Bowl 60 run outs
to fill up the fielding bars. If you want to be a wicket-keeper
and get credited for run outs, bowl the same side as where the
batsman has the bat, then aim to bowl a full toss just wide of
the wicket. When the wicket keeper catches the ball, immediately
call the run. The keeper will throw to the wicket. This can be
done regardless of whether you are a batsman, bowler or all-rounder.
When that is done filling up completely, this is the only category
to be full when your player's overall rating is evaluated. To train a player's bowling skills (the two-controller way), do
double wicket. Make your opponents bad batsmen, then just aim
for the stumps. If you have to (because your bowler is a spinner),
move your batsman away from the wicket altogether and do not swing.

Hint: Uprooting the stumps:
If you want to knock the stumps completely off the
ground and hear the big loud "thump", get at least a
medium-fast bowler (non-created) and bowl at a speed of at least
115 km/h.

Hint: Knock the stump camera out:
The stump camera, despite the suggestion of the artwork
on the middle stump, is behind the off stump right-handed batsman
or leg stump of the left-handed batsman. When you have bowled
the ball to that stump, either by knocking the bails or completely
uprooting the stump, watch the entire replay, then admire how
you smashed the camera.

Hint: Maximum ratings:
The maximum rating for bowling, batting and fielding
after all stats points are accumulated are as follows:

Bowler: Bowling 100, Batting 60, Fielding 100

Batsman: Bowling 60, Batting 100, Fielding 100

All-Rounder: Bowling 80, Batting 80, Fielding 100

Glitch: Bowler's speed:
Initially, a bowler's speed is pathetically slow due
to high release. However if you are a bowler, or an all-rounder,
your speed will improve after you have maxed out your bowling
stats. You can uproot the stumps (bowl at over 115km/h) if you
are a fast medium bowler or fast bowler. Medium fast bowlers
can sometimes do that, but fast bowlers may sometimes uproot the
stumps between 110-115km/h if you have some swing on the ball.


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