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51 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:32 am

Nick

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Hint: Promote cards:
Use the following trick to promote cards under 1,500
attack. Once you have completed the White Rose and Red Rose sides,
save the game and go to "Custom Duel" at the main menu.
Only have one memory card in use. Create a B or C deck. Have a
lot of strong cards in your deck above 1,500 except the card you
want promoted. Have three of that card in your deck. Go to map
edit mode and create a map as follows (C= Crush, L = Labyrinth,
N = Normal).
L L L L L L L
L L C C L L N
L L C L L L N
L L N N L L N
N N N N N N N
N N N N N N N
N N N N N N N


Once you draw the card you want, move it in front of your opponent's
deck leader and attack until you win. Keep repeating and you will
eventually get it promoted. Also, move other cards around on the
field face up (not in crush) and you might get them promoted as
well. Each time they get promoted, it will take longer to raise
their rank.

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52 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:32 am

Nick

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Hint: Getting magic or trap cards:
Go to the custom duel and assemble any desired deck
with only contain magic or trap cards. Go to map edit mode and
create a map as follows (N = Normal, L = Labyrinth)
N L N N N L N
N L N N N L N
N N L N L N N
N N L N L N N
N N L N L N N
N N N N N N N


When you play, your opponent will not move (as he is using the
same cards). He will set out magic and will not use or move them.
You can take him out whenever desired by surrounding him.

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53 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:32 am

Nick

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Hint: Easy custom duel:
Use the following in custom duel (N = Normal, L = Labyrinth
). Note you will not be able to move your Deck Leader.
N N N N N N N
N N N N N N N
N N N N N N N
N N N L L L N
N N N L N L N
N N L N L L N


Your opponent will not be able to attack your Life points directly,
unless you both have Shadow Ghoul. You will still be able to summon
monsters to the field. If you have a card that you cannot afford
to lose, preferably Mirror Force, or a card that you want, put
it to the right of the field for safety.

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54 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:32 am

Nick

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Hint: Move two squares at a time:
When a monster gets a Terrain Field boost, flip it
face up and it is allowed to move two squares at a time.

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55 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:33 am

Nick

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Hint: Unlimited flip effects:
Play a Magician Of Faith or Mask Of Darkness in the
face down position, but do not move it or change its position.
Then, use the magic card Darkness Approaches. This will flip all
your cards face down. Now, flip the Mask Of Darkness or Magician
Of Faith card up and revive Darkness Approaches. On your next
turn, you can use it again to turn the Mask Of Darkness or Magician
Of Faith face down. Flip the Magician Of Faith or Mask OfDarkness
card up again and revive Darkness Approaches, which you can use
on your next turn. Then, add a Mystical Elf into the equation;
Mystical Elf, Darkness Approaches, Mask Of Darkness or Magician
Of Faith, in that order. The Mystical Elf's flip effect is an
800 point power bonus to all your light monsters, and if you use
her before Darkness Approaches, you can flip her again on your
next turn. With three Mystical Elfs, your light monsters gain
2400 attack and defense every round. Note: It is recommended that
you use the Magician Of Faith card, as it will receive the power
bonus that the Mask Of Darkness will not.

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56 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:33 am

Nick

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Hint: Lower opponent's monsters attack
quickly:
Move Mirror Wall either to the far bottom left square
or far bottom right square. Put your leader next to it. Start
securing your leader and Mirror Wall with monsters. Start advancing
weak trap or magic cards (for example, Fake Trap, Forest). Mirror
Wall will activate and your opponent's monsters will be too weak
to battle. You will still get the monsters in the Graveyard, since
your opponent attacks all facedown cards. Get a Mirror Wall and put it somewhere. Then, put a magic card
that you do not need somewhere near it so that it will attack.
Once it tries to attack, Mirror Wall will activate, cut its Attack
in half, and just move on the magic card. You can also use a weak
monster in defense mode.

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57 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:33 am

Nick

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Hint: Raise your monster's rank easily:

Depending on which monster you have, you should go
against certain opponents. If the monster you want to raise in
rank has an attack power of 2000 to 2500, play against Tristan.
If it is lower then that, then play against Tea. If it is higher,
go against Joey. First, have as many of that monster in your deck,
then kill every monster with that card. Do not add power-ups or
attack the opponent's LP with magic cards. You can then have more
time killing the other monsters. Remember to kill the opponent's
deck leader personally with the card you want to raise in rank.
This will usually give you a big boost for raising your rank.
To obtain a very powerful monster you need to have a map with
Toon terrain (preferably close to your summoning area) and a terrain
that favors your monsters (such as Mountain if you have the Birdface
deck). You also need a very strong monster, lots of power-up cards,
and a Greenkappa. Summon your Greenkappa and move him onto the
Toon terrain. Then, summon a very powerful monster on its terrain
(for example, Meteor B. Dragon on Mountain), and equip your equip
cards to your strong monster. After that, flip up your Greenkappa
on the Toon terrain. Because of its effect, it will copy the attack
of the strongest monster on the field (which should be your monster). Greenkappa will copy the attack on the Toon terrain, which should
be about 4500. Then, move your Greenkappa off the Toon terrain
and his attack will increase by 500, making it about 5000. If
you now move your Greenkappa onto Grassland, his attack will increase
by another 500 points, making it 5500. You can continue to strengthen
it with power ups such as Konai With Chain, but only equip cards
after you have capped your other monster's attack. Now you have
an unstoppable monster.

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58 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:34 am

Nick

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Hint: The perfect monster:
This trick requires the cards Darkness Approaches and
a Baby Dragon. Reincarnate the Baby Dragon repeatedly until you
get a Muka Muka. It probably has the best effect in the game,
allowing it to obtain 300 attack points for every monster in your
graveyard. If you flip it and have fifteen monsters destroyed,
it will be at 5100 ATK after this turn. Use Darkness Approaches
and flip it again, allowing its power to max out at 9999 ATK,
making it other monsters to defeat it. Also, it has no downside.
It is a two star card and only a 14 deck cost. Before it is flipped
over, it has 600 ATK so it can travel through Crush Card terrain.

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59 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:34 am

Nick

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Hint: Level up your deck leaders:
Note: This trick requires the Map Edit option and a
controller with a auto-fire or slow feature. First, build Labyrinth
around your opponent, except for one space. Put the monsters that
you want to level up on the field. Make sure you use Ookazi or
Tremendous Fire, etc. Set the controller on auto-fire or slow
for Start. When the battle is over, you will have more
Deck Leaders.
First, get a monster as your deck leader. Complete both sides
of the game and have a PlayStation memory card with Yu-Gi-Oh!
Forbidden Memories
data in slot two and a PlayStation2 memory
card with Yu-Gi-Oh! Duelists Of Roses data in slot one.
You should be going again Exodia. Get three of the same monster
as your deck leader to the field. Attack all cards with the selected
monster that you want to level up. Attack the opponent's deck
leader after all cards on the other side are in the graveyard.
To help you against Exodia, put in Heavy Storm, Dark Hole, White
Hole, Royal Decree, and lots of Graverobbers, Monster Reborns,
and Mimicats. Get the Fairy King Truesdale Deck. Then, put in the code for Fairy
King Truesdale (YF07QVEZ). Put the Fairy King Truesdale
card in your deck. It should automatically have a rank of Second
Lt.

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60 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:34 am

Nick

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Hint: Change deck sort:
Hold Select at the deck sort screen and you
can change how it sorts by pressing L2 or R2.

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61 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:35 am

Nick

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Hint: Easy win:
Use the passwords to get Crush Card (SRA7L5YR),
Mimicat (69YDQM85), Magician Of Faith (GME1S3UM),
and Royal Decree (8TETQHE1). Reincarnate Crush Card to
get Just Desserts. Keep combining the cards that not listed in
this tip until you get the ones needed. Do not use Just Desserts
until your opponent has five cards on the field and you have Royal
Decree on the field. Use Just Desserts and inflict 1500 points
of direct damage. The total damage will be 4500, which is more
than enough. This strategy is effective against Grandpa if you
want an Exodia deck. Once you have completed the White Rose and Red Rose sides, save
the game and go to "Custom Duel" at the main menu. Only
have one memory card in use. Go to map edit mode. Build a map
with all your opponents summoning squares filled with labyrinth.
Start a duel. End your turn at the beginning. After your opponent
ends his turn, you will win. If your deck leader has a high rank
and an attack under 2600, he will be in the slots. Keep repeating
and eventually you will get three in a row if your timing is correct
to win special cards such as Blue-Eyes White Dragon, Toon Summoned
Skull, Cannon Soldier, etc. Get a Thunder monster and a Dragon monster (good cards like Kaiser
Dragon and Thunder Dragon recommended), then combine them to get
Twin-Headed Thunder Dragon (2800/2100). Then, use Bright Castle
and get it on water, sea, or anything else wet and attack. Have three Pumpkings in your deck, along with a lot of strong
zombies (such as the Great Mammoth Of Golfine) and crush cards.
The zombies can go through the Crush zones without getting hurt,
no matter how strong they are. The Pumpking will give the zombies
100 attack and defense points for every Pumpking in play at the
beginning of your turn. It helps to have other cards to make more
Pumpkings. Have three Slate Warriors in your deck and the Crush card along
with a few cards that can use the Crush card. The Gust Fan is
also a useful optional power-up for Slate Warrior. Place the Slate
Warriors out, but wait to flip them face up until you have all
three out, if possible. Once all three are out, flip them face
up to give each one a 1500 power bonus, making them 3400 ATK and
about 1900 DEF. Along with the Gust Fan you have 3700, not to
mention the Field Power bonus. If they move onto the crush terrain
that your weaker monster made with the Crush card, it makes a
grand total of 4200 ATK. Even if your opponent manages to defeat
one, the enemy will be destroyed by the crush terrain. First, put as many as possible Yellow Luster Shields and Mimicats
into your playing deck. Next, put at least five of your strongest
monsters and lots of power ups. Finally, put one Shield And Sword.
During the duel, try to get your five strongest cards out on the
field and power them up as much as possible. Also, put all your
Yellow Luster Shields on the field. Once you have all five monsters
on the field, activate the Luster Shields, then using the Mimicats,
restore the Luster Shields and activate those as well. Once you
have all the Yellow Luster Shields gone, use your Shield And Sword
card to switch the defense and attack points. Put a Shadow Of Eyes on the field to force your opponent into
an attack. Have a Mirror Force face down and attack your opponent
with all your monsters. When your opponent tries to fight back,
all his cards will be destroyed by Mirror Force because they will
be in attack mode.

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62 Re: Yu-Gi-Oh! Duelists Of The Roses on Fri May 06, 2011 12:41 am

Nick

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Hint: Reincarnate card:
If you surrender five times, you will be able to reincarnate
a card in your chest which will allow you to build your deck.
You can reincarnate after five duels, win or lose. For example,
after two wins and three losses still get to do it. It does not
have to be five times in a row. Press L3 to reincarnate. Surrender 5 times or get 5 wins so that you can reincarnate a
card in your chest. Hit L3 to use the ability.


Hint: Reincarnate more than three cards
from one:
When you get to the point of reincarnating cards, copy
your game to a second memory card. Continue on the copied game
and reincarnate a card. Save your game and exit. Place both the
copied save game and the original saved game in the PlayStation2
and trade the reincarnated cards.
Hint: Repeatedly reincarnate:
To do this trick, you must have activate the reincarnate
option after you have played with the CPU five or more times.
Save your game before going to reincarnate. Reincarnate any desired
card, and if you did not like it, go to the main menu without
saving your previous reincarnation. Then, go to "Continue"
to try it again. Repeat this processes as many times as needed
until you get the desired cards. Before reincarnating, save the game and copy it to a second memory
card. Then, go to "Build Deck", reincarnate, then save
the game. Go to "Trade", then select the new cards and
send them to the second memory card. Press Start on controller
two. No cards are required to trade for the new cards. Turn off
the PlayStation2, then turn it back on and copy the game from
the second memory card to the first memory card. You now have
new cards, plus the reincarnate ability Repeat this process to
reincarnate all cards possible and never lose one. This trick requires two memory cards (two with data). Surrender
five times to get reincarnation, then reincarnate. If you get
something good, save it to the memory card without data, then
trade it to the second memory card with data. Then, trade it back
to the first memory card. You can still reincarnate from the first
memory card. Repeat this process as needed.


Hint: Reincarnating high deck cost cards:

When you reincarnate cards of 45 points or more, Sujins
become the Fake Trap..... When reincarnating cards of 55 points
or more, Sujins and Wide Spread Ruin are the Fake Traps.


Hint: Recommended deck:
As your Deck Leader, have Swordstalker, Dark Magician,
Dark Magician Girl, or Summoned Skull. Add one to three Injection
Fairy Lily cards to your deck. Next, add one to three of your
deck leader cards if any are in reserve. Next, add two Raigeki
cards to your deck. You can get Raigeki by winning three Thunder
Nyan Nyan cards from Shadi. Then, add any other desired cards
to your deck. Test your deck in a custom duel. You might get promoted.
Use the following cards. This deck only costs 738, but can beat
the 1891 Manayaddan Fab Llyr. Most of this is due to the Meteor
B. (Black) Dragon (R-EBD + MD) and B. (Black) Skull Dragon (R-EBD
+ SS). If you use your power-ups, fuse correctly, and do not give
up, you will keep winning.


Curse of Dragon
Red-Eyes Black Dragon x3
Meteor Dragon x2
Petit Dragon x2
Time Wizard
The Unhappy Maiden
Dark Magician
Gia The Fierce Knight
Harpie Lady
Summoned Skull
Mountain
Hinotama
Dark Energy x3
Horn of Light
Horn of the Unicorn
Dragon Treasure x3
Machine Conversion Factory x3
Black Pendant x3
Malevolant Nuzzler x2
Salamandra
Megamorph x3
Gust Fan x3
Metalmorph

Hint: Duplicating cards:
First, complete both sides of the game and have the
card you want duplicated as the deck leader. Then, create a terrain
like this:
NNLNLNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN
NNNNNNN

Select "End" and your opponent will surrender. Then,
go to the slots and line up your deck leader and you will get
it. Note: This only works with certain cards. This trick requires three memory cards. Start a good file on memory
card one, then copy it to memory card two. Start a bad file on
memory card three and trade good cards from memory card two to
memory card three. Then, trade those cards from memory card three
to memory card one.


Hint: Countering Mirror Force:
When dueling against people with Mirror Force such
as Yugi, put your trap cards in defense mode so they cannot be
destroyed.


Hint: Get rid of all Makos cards:
Put yours in the bottom right corner of where the land
is, then flip a Flame Ghost face up. All cards in Water terrain
will be destroyed.


Hint: Defeating Fab Lyrr:
Use Royal Decree, Mirror Wall, and some good monsters
cards in your deck. Make sure you have a Green Kappa monster in your deck (or more
if possible). Fab Lyrr will most likely start off by playing Riroku
(power-up that uses half of your LP to power up his monster) and
a Skull Knight or something similar with over 2000 ATK. Once that
monster is on the field, go into the crush territory with your
leader, play the Green Kappa face down until you are in striking
range of his leader, and attack. The Green Kappa's effect will
increase his attack to over 4000 and destroy his leader in one
shot. First, make a deck with Royal Decree, Mirror Wall, Mimecat, Magician
Of Faith, Monster Reborn, Meteor Black Dragon, Slate Warrior,
Infinite Dimension, Conversion Factory, Robot Knight, Cyber Commander,
Barrel Dragon, Limit Remover, Green Kappa, any terrain cards,
and any other desired cards. Change the terrain in the middle
of the field. Then, use Slate Warrior to make the part with the
labyrinth near the opponent's deck leader to crush terrain. If
you see a fusion, it is most likely a Black Meteor Dragon (3500/3000).
If you see a monster with a power boost of 2000 and, for example
force, then duel carefully; he uses Rioku (half of the opponent's
LP to boost your own monster). Put Mirror Wall in a corner so
it is harder for him to reach. Also try this power combo: Barrel
Dragon face up (destroys a card on the field; hopefully not yours)
equipped with Conversion Factory with Cyber Commander in defense
mode and Robot Knight in defense mode. Then use Limit Remover.
Your Barrel Dragon should be strong enough to take on a Black
Meteor Dragon. Use Infinite Dimension for protection. If you get
these cards on field or hand: Magician Of Faith, Green Kappa,
Monster Reborn, Meteor Black Dragon, Mimecat, Royal Decree, then
the duel is over. First. revive his Red Eyes Black Dragon then
fuse it with Meteor Dragon to get your own Black Meteor Dragon.
Then, activate Magician Of Faith's ability a use Rioku on your
Meteor Dragon. Next, do the same with Mimecat and your Black Meteor
Dragon should have a total of 6500/6000. Then use Royal Decree
to cancel any of his traps. Finally, play Green Kappa face up
in attack mode and it should have the same attack as your Black
Meteor Dragon (7000/6500).


Hint: Defeating Jasper Dice Tudor:
First, defeat the Labyrinth Ruler until you get a Shadow
Ghoul or two, Then, go to Tudor and use the Shadow Ghoul. Enter
the labyrinth areas to turn it into a Wall Shadow, then use Reborn
The Monster or Mimicat (Magician Of Faith to get back magic cards)
to go and dig out Shadow Ghoul again and make another Wall Shadow.
Do this as many times as needed(at least twice recommended, but
three is best). Then, use the Shield And Sword card to switch
the Shadow Ghouls attack and defense and give it 3,000 attack
points. Also, use the Ancient Tree Of Enlightenment or a Royal
Decree to keep traps from getting the Wall Shadows. The Ancient
Tree Of Enlightenment is better, because you can turn it off by
switching to attack mode after you move (turn it back on at the
beginning of your next turn before you move) in case you have
trap cards such as Shadow Of Eyes, Mirror Wall, or Goblin Fan
out. The following are the card numbers that are recommended:
043, 123, 152, 655, 685, 687, (699, 824), 705, 736, 754, 814,
829. Set Goblin Fan down and move it to one of your corners. When he
uses Just Deserts, he will destroy himself. You can also use Magician
Of Faith and Copycat after he uses Just Deserts and play it against
him.

Hint: Defeating Labyrinth Ruler:
You will need a field card or a monster card that can
change the field type, such as Curse Of Drangon. You will need
this card to destroy the crush card field to get to his deck leader.
Get about two of these cards for both sides of the field. However,
sometimes he will summon Labyrinth Wall to you. In this situtation,
pack your deck with magic cards that attack your opponent's life
points. Note: You may have to win by default, because he has a
card which gives him 1000 life points.


Hint: Defeating Pegasus:
Have Ancient Tree Of Enlightenment in face up defense
position. His effect allows no Trap cards to be activated when
in this position. Use Aqua Dragon powered up with Horn Of Light.
Move him into the Toonland terrain and keep advancing to Pegasus'
deck leader. When your opponent attacks (or when you attack),
Aqua Dragon's effect will be activated. The square occupied by
Aqua Dragon will be turned into sea. This boosts Aqua Dragon's
attack by 1000 points (up by 500 for not being in Toon, which
decreases its attack and another 500 for terrain bonus). His attack
will be 3250, which should be enough to defeat anything. You can
also use the water as a path for Suijin or other water monsters.
Pegasus has no Rose card to give you.

Hint: Defeating Tea:
To defeat Tea, at the name entry screen enter your
name as Weevil then choose the White Rose side.


Hint: Defeating Weevil:
Take the Mirror Wall card, put it in your deck, and
use it. Make sure you have a good deck like a Machine. For example,
Flame "Robotic Knight" and when he attacks, the ATK
power will be cut in half. Make sure you do not attack them or
Mirror Wall will not work. Earthshaker is also a good card to
attack with when get close to his leader. To defeat Weevil, select the Red Rose side, then choose the deck
leader.


Hint: Crush territory:
When you play in the crush territory, you can only
play monsters with an attack power of 1500 -- be careful. Zombie type monsters are allowed to go through the crush territory.
They do not need to have a certain attack. Monsters like the Aqua Dragon and the Roaring Ocean Snake can
engage in battle in crush spaces due to their effects. When these
cards engage in battle, they transform the space into ocean terrain
which lets them attack monsters hiding in crush spaces. This guarantees
major damage because the target card must be 1500 AP or lower
to hide in a crush space (with the exception of immortal types).
Use the following trick to attack monsters on crush squares. You
need an Aqua Dragon, with equips if you need it to defeat the
monster. Then, go next to the crush square and attack the monster.
When you do this, Aqua Dragon's effect will transform the square
into a water square, giving you a boost and taking a crush square
away. It also allows you to move two spaces. This trick works very well if you have a deck that is good in
crush terrain. First, you will need crush card or a card that
has an effect that turns terrain into crush (Two Dark Plants,
Slate Warrior, Crush Card and Magician Of Faith recommended).
Then, try to make a wall of crush infected terrain so that your
opponent's strong monsters cannot advance on your deck leader.
Then, move your deck leader to a location in the crush area that
is surrounded on all sides so that you can get your monsters to
the enemy deck leader faster. For example, (where "T"
is any type of terrain and "C" is crush terrain):

T T T T T T T
T C T T T C T
C C C C C C C
T C C C C C T
T T T C T T T
T T T T T T T
T T T T T T T

Note: This strategy will work well if you cover almost half of
the field with crush. Since only monsters with less than 1500
ATK (exluding imortal monsters) can enter the terrain, your opponents
strong monsters wont be able to attack and destroy your weak monsters
hiding in the crush terrain.

Hint: Immortal monsters:
Aside from the normal monsters that have less than
1500 ATK and can survive in the Crush territory, there are Immortal
Type monsters that can both enter the area, regardless of Attack
Power, and gain a field power bonus of +500 points. When these
monsters are destroyed in battle, they turn the surrounding spaces
into Crush territory, literally leaving their mark. Get a Great Mammoth Of Goldfine faced up spell bound.


Hint: Destroy all your enemies card:
If you summon a White Hole you can activate a Dark
Hole and save your monsters from destruction.


Hint: Destroy almost all of Richard Slysheen's
cards:
You will need two or three Fire Reapers, which you
can get in the graveyard slots by getting three Dragon Pipers
in a row. The easiest way to get Fire Reaper is to make Dragon
Piper your leader in one of your decks, and go to Custom Duel.
Then, use the "One turn duel" trick, setting the terrain
as shown with N indicating Normal and L indicating Labyrinth.
N N L N L N N
N N L L L N N
N N N N N N N
N N N N N N N
N N N N N N N
N N N N N N N
N N N N N N N

After that, just get three Dragon Pipers. That is one option,
or you can just put a Mimicat, a Monster Reborn, and a Magician
Of Faith into your deck. That will be enough to take him out.
Do not forget to put some other good monsters in your deck also,
because this is to destroy almost all of his cards. When you go
to battle him, the terrain will be Mountain bordering the field,
and everything else is Meadow. Now, only put your cards in the
Mountain terrain, and only put the Fire Reaper into the Meadow
terrain. When you flip it up, it will destroy every one of his
monsters on the Meadow terrain. Note: He will probably put some
spell cards on the Mountain, and perhaps a monster. Thus, this
will not destroy all of his cards on the field.


Glitch: Face-up monsters face-down:
Have a face-up monster on the field and White Hole
face-down on the field. If you or your opponent activates a Dark
Hole Magic card, White Hole will automatically activate and all
your opponents monsters will be destroyed except for yours. When
this is done, your monster(s) that were face-up on the field will
appear face-down but will have the same effects (if any) of a
face-up card.


Glitch: Barrel Dragon behavior:
After completing either the White or the Red Rose quest
and starting the other, Barrel Dragon forgets which side you are
on. Instead of randomly destroying one of your opponent's monsters
when flipped, it will destroy one of yours instead. This works
against the CPU when the CPU uses Barrel Dragon also.


Glitch: Misspelling:
In the instruction manual, it should read "Deck
Reader" instead of "Deck Leader".


Glitch: Wrong command:
Power up an opponent's Zoe. It should be face down.
It appears you can control it, but it is called "???????".




Glitch: Freeze game:
When you have sided with the Yorkist, after you defeat
Mai and go to Dover to cross the water, he gets halfway out and
stops. His face comes up on the bottom, but if your DC was over
1001 the game will freeze.

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