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1 XIII on Sat May 07, 2011 5:15 pm



Hint: Quick gun:
At the start of the game, run though the back door to a gun faster
and safer than going to the man at the front. Note: Hit him in
the head and he will die faster.

Hint: Better sniping accuracy:

When in sniper mode, zoom in. To steady yourself for greater
accuracy, sit there and do not touch anything to look or move
for about five secounds or until he stops moving around. You can
now look around with perfect dead aim accuracy.

Hint: More ammunition:
Wait until an enemy reloads his weapon before killing him. Kill
him before he fires his gun and you will get a full magazine for
your weapon.

Hint: Get the Dual Weapons skill early:

In the military base level where you have to rescue
general Carington, there is a door on the left that leads to some
kind of bedroom just before the room with the shaft leading to
Carington's prison cell. Enter the room and take out the three
SPADS soldiers in the room. At the opposite end of the room to
the right is a locker standing by itself. Open it to get a 9 mm
pistol, and the Dual Weapons skill will be enabled. From now on
you will be able to use dual pistols and miniguns.

Hint: Kill man on sub:
When you start the submarine level, go as low as possible
to find a man at the bottom of a ladder. Fall down the ladder
to kill him easily, and get some assault rifle ammunition.

Hint: Keeping out of sight:
At the start of level 13 "Dr. Freakshow, I Presume",
make sure that the receptionist does not see you. If she does,
the receptionist will send a lot of soldiers on you with shotguns,
which is bad if you are very low on health.

Hint: More blood:
In the level with the lifeguard that gets shot after you get the
throwing knives, kill an enemy. Then, start stabbing the dead
body. Little drops of blood will appear. To get more violence in a level where you get throwing knives,
use your alternate fire to stab. Then, stab an enemy in the head.
You should see three pictures of your knife going through the
enemy's head.

Hint: Strange song:
Somewhere in the mental hospital level, there should
be a woman in a white coat with red hair behind a desk-like object
with metal grating to show that they are closed. A few are open,
but you cannot get in. Get close but still remain hidden. Listen
and you should hear her singing a song that has a line like "You
can close your mind but still be on the run", which the same
song the "grim reaper" you must chase in hunt mode sings.

Hint: Ubisoft logo:
When you first start the FBI level, immediately after the woman
shoots out your cuffs, go to the center of the room with the three
computers. You will find the Ubisoft logo acting as a screensaver.
If you walk up to the computer screen, look down at it, and press
X, the screen will say "GAME OVER".


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