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1 Defender on Wed May 11, 2011 1:42 am



Hint: In-flight mechanic:
In some levels there are little tank-like units that
remain stationary. These are the units that shoot out the lightning
and repair structures. They cannot move on their own, but you
can pick them up to place them anywhere and they will slowly repair
any nearby units or structures. If you pick one up and fly around
with it, whenever you take on damage it will fix your ship. Be
careful though, because any enemies that may shoot at you from
below could hit it, and they cannot repair themselves. However,
sometimes it better to leave them near your base so they will
repair things as needed.

Hint: In-flight artillery:
If you need a little extra firepower for your ship,
look for a tank and pick it up. As long as you are holding the
tank, it will act like a rotating turret for your ship and fire
upon any enemy units that get within its range. The tank's cannons
will rotate 360 degrees so it can attack enemies all around you.
This is very useful if you do not want to deal with having to
make constant maneuvers to avoid being hit by an enemy that is
tailing you.

Hint: Recommended ships:
When you are in an area with a lot of tanks and missile
crawlers, use them to help defend your base camp and a few tanks
to help you fight. Choose wisely on a ship, as certain ones can
have good speed, good defenses but are lacking very badly in power
to haul things. The Defender is recommended for starting use and
later when you get the upgrade for it, the Defiance. Once obtained,
upgrade the lasers and you will be unstoppable.


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