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1 Devil May Cry on Thu May 12, 2011 3:52 pm

Nick

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Replay bonus:

Successfully complete the game under the easy difficulty
setting. You will be able to keep all your items such as the grenade
launcher and all your swords.


Easy difficulty:

Intentionally use continues while completing one of the
first three levels. An option for the easy difficulty setting
will appear when starting then next level. Once easy difficulty
is selected, you will be locked into that setting for the remainder
of the current game.


Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.
There are extra in-game options when playing the game in hard
mode. Press Select during game play after starting a level.
Two new options, "Save" and "Total Results",
are now available.


Legendary dark knight mode:

Successfully complete the game under the hard difficulty setting.
You will be able to play as Sparda in this mode.


Dante must die mode:
Successfully complete the game in legendary dark knight mode.



Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will
be able to change into a demon with unlimited Devil Trigger.



All-star group photo:
Successfully complete the game with an S rank on all missions.



Skip FMV sequences:
Press Select during an FMV sequence.

Secret missions:


Mission 3: Fall back in the water where the skullheads were located.


Mission 3: You will start near the Judge of Death. Press X
to get the secret mission.


Mission 3: After you get chased by the Phantom, at the end of
the hall will be a door to the left. Enter it.


Mission 4: Return to the room with the power-up statue. You will
have an encounter with the spider in the hall, just escape to
the nearest door, then go back out.


Mission 4 part 2: Go to the airplane room after the panther has
been defeated, then take the elevator down.


Mission 7: Kill the enemies in the sewer hall, then go the pipe
room (where the key was located).


Mission 11: Go through the door at the start of the mission.


Mission 14: Check the skeleton of the boat from the previous mission.


Mission 15: Check the skull carving underground in the previous
mission.


Mission 16: Defeat the blob Boss, then go to the airplane room.


Mission 16: For a second secret mission, go to the coliseum.


Mission 17: Go through the warp zone, then cross the broken bridge
without falling.


Mission 21: Check the wall on the opposite side of the power-up
statue.

Hint: More Orbs:
This trick can be done in any stage, as long as you find that
this mission has a lot of monsters. First, kill all the monsters
on that mission or even after a part of that mission. Save the
game, then press Select to reset the game. Restart the
mission again and start killing monsters. Repeat this process
to get more Orbs. Save the game before you play the mission that you first fight
Phantom (the scorpion-spider) in the hallway. This is the second
encounter with phantom. Fight and beat Phantom. An easy way is
to have three to five Magic Meters and have the Air Raid move
mastered. Once you gain control of Dante after the short FMV sequence,
press L1 to change to Devil mode. Immediately press Triangle
to jump then hold R1 to float. Press X repeatedly
as fast as possible until your magic runs out. Once you fall,
run as far away as you can, while still keeping Phantom in your
view. Whenever he shoots a fireball, jump over it and slash his
eyes. Repeat this until your magic meter is full again. Change
into Devil mode and perform the Air Raid on Phantom. Repeat this
process as needed until he is defeated. Collect the 500 orbs he
drops. Then press, Select and choose save. Overwrite or
save the game in a new slot. Then, return to the game. Press Select,
and select "Reset". Choose to quit. At title screen,
load the mission that you just fought Phantom in. When you start
again you will have the newly acquired orbs and you will be able
to fight Phantom again. Repeat this entire process as needed to
collect orbs (at least 15,000 recommended). This is one of the
easiest Boss fights and it happens in the beginning of the mission
before you really need orbs. After this, do not waste any orbs
on anything. Choose wisely on what you buy. Find the secret missions rooms with killing the phantom babies.
Either of the two will do. Simply go into the room and intentionally
fail the objective. Kill all the babies to get between 100 and
135 Orbs a pop. Then, exit the room, go back in, and repeat the
process to get as many Orbs as needed. When you enter the room with the Lion in it, jump on the top of
the fountain. You will receive about twenty Red Orbs. Play the mission where you fight Griffon. Before you fight Griffon,
go to the room guarded by the blue shield and get the Luminite
at the opposite side of the room. Then, go down the stairwell.
Defeat the two Fetishes (the fire demons) there. An easy and fast
way is to roll or jump directly after shooting them, then jump
(with Ifrit equipped) and do the kick. Keep repeating this until
they die. Collect the orbs, then go to the door. Immediately hold
R1. When Dante aims, you will see one or two Sin Scythes.
Immediately shoot, then roll or jump. Shoot repeatedly until they
are dead. Run around until all of the dropped orbs are collected.
Then, return to the room with the Fetishes and kill them. There
will be one more by the station where you buy items. Kill all
three and return to the Sin Scythe room. Repeat going back and
forth between the rooms, always collecting all the orbs dropped.
Repeat this for awhile to collect a very large amount of orbs.
In hard mode during mission 4 when you face the phantom spider
for the second time, while in the corridor where he chases you,
just equip the gauntlets, Make sure you have at least five Devil
Triggers. Turn into Ifrit and use Inferno three times in a row.
If you are fast enough, he will die, dropping 500 Orbs (sometimes
without even doing damage to Dante). Save the game, restart the
level, and repeat. To gain easy Orbs and level up abilities quickly, after you have
returned to the castle the second time (whenthe castle has changed),
the room with the biplane will new enemies. These enemies transform
into bats and split when attacked. Enter the room (the gauntlets
are recommended), shoot the first enemy with your grenade gun,
then attack it. The monster will split into two more enemies.
Attack until you can trigger Ifrit, then use Inferno to kill all
the enemies surrounding you. Each time you enter the room and
successfully defeat all the enemies, you will gain 300 to 400
Orbs. Exit the room and repeat as desired. In mission 4, after you defeat the scorpion, you can get easy
Red Orbs by going into the room where you got the shotgun with
full devil trigger. In there are three Sin Scissors. Circle around
until they are near each other, and activate the devil trigger.
Begin shooting them with the shotgun. By the time you kill them,
you will have reached the Stylin ranking, which gets you a lot
of Red Orbs. Go out into the hall and kill things until you get
full Devil Trigger and repeat. At about mission 18, hit the switch and defeat the enemy with
one eye and laser vision. After a few doors you should be able
to run into another one of them. Take out your shotgun and use
nothing but that weapon. The enemy will split into two, having
three on the screen at once. Keep walking in circles and destroying
the creatures. Two will die and the original one will remain.
Again, shoot him with the shotgun and he will split apart. From
this you should get close to 1000 to1500 red orbs. You can leave
and do it again. In mission 21 (the heart mission), have the Inferno move and at
least seven Devil Triggers. Go back through the room where you
fought Nightmare. Go to the room with the two Frosts. When you
get there, quickly run in and run towards the first Frost you
see. Activate Devil Trigger just before you get there, jump, then
hold R1 and press Circle. Two Infernos should do
in the first Frost. Quickly run around to the second Frost. Attack
it first with a Homing Kick (Jump and press Circle).
After that, just use ground combos and knock it out. If you do
any more jumping, it will have a chance to strike back. You should
not use your guns, as they just slow you down and stop your combo.
Killing the second Frost should fill your Devil Trigger again,
and if done properly, can easily get an absolute or stylish combo
without getting hit. You will get hit very rarely, and you should
get enough Green Orbs to keep going indefinitely. The whole procedure
should take an average of 10 to 14 seconds (excluding the time
to go out of the room and return). and will yield about 200 to
240 orbs every time. This averages to about 800 orbs a minute.
You can do this in normal mode, so the items are nice and cheap,
unlike similar tricks which are done in hard mode, where things
get very expensive. You can quickly buy any moves you do not already
have, and stock up on items for the final battle which is coming
soon. Note: You should save fairly frequently (or when your life
bar turns orange), to avoid losing all those orbs. At beginning of mission 8, do not jump over the main hall to the
green door. Instead, jump down into main hall. Mission 8 does
start until enter the green door, so go into the "puppet"
room with the airplane. Then, go through the door on your left
to the long curved hallway. Follow it until you see the gold-toned
door. Enter this room (with the fountain) and use the Air Raid
to quickly kill the three Scythes. They should drop a good amount
of Red Orbs. Next, go into the door in same room at top the stairs,
where the lion door is located. Press R2 to taunt or kill
the bug-enemies until your Devil Triggers are full, or are at
least 4. Go back out the door into fountain room. Use Air Raid
on the three Scythes again. Repeat this as needed. Note: This
is your last good chance to build up your powers and your weapons.
You must have the Roundtrip move and have handguns equipped for
this trick. When at a Red Orb Lantern, hold the corresponding
Devil Arms activation button. As the Devil Arms leaves his hands,
pull out Dante's handguns and start shooting rapidly. You should
be able to get the Roundtrip/Handgun combo two to three times.
In hard mode at the start of mission 4 when you fight the phantom
in the hallway for the second time, you can easily get red orbs.
At least five Devil Trigger gauges and Vortex level 2 are required.
Equip the Alaster, and as soon as he starts to chase you, transform
and quickly jump towards him. Use Vortex on him. Hold Circle
+ Left Analog-stick. He will try to hit you, but it will
have no effect. Collect the orbs, press Select, save the
game, and reset. Return to the title screen and load your file.
Keep repeating this as many times as needed. After awhile you
should be able to kill him in about twenty seconds without him
touching you . Try to max out your Devil Trigger gauge and vitality
for Dante Must Die mode. On the mission 3, after defeating the Phantom for the first time,
leave the room you fought him in through the exit. You will now
be outside the statue of the judge. Turn around and enter again
to access the secret mission to kill 100 baby Phantoms. Fail it
intentionally, then kill as many as you can to gain Red Orbs (about
one from each). When they stop returning, leave through the door
where you took the Lion Heart test (when you fell down and had
to kill the Skulls). A screen will appear, stating that the mission
was failed. Go back through the door and you will be able to attempt
the mission again. A long as you keep failing it, you can do this
as many times as needed, gaining more orbs each time. The best
part is that the baby Phantoms cannot hurt you. In mission 3, when you enter the room with the large mirror in
the back (where you first meet Neo Angelo), there is a king sized
bed towards the other side of the room. Double jump and land on
top of the bed. You will get two large orbs. In mission 1, jump on top of the spike that the knight on the
horse statue is holding. You should get about 20 Red Orbs. This
is difficult, but not impossible to do. Get enough orbs for Vortex Level 2 or something similar. After
you defeat Phatom during the next mission, he chases you down
the hall. If you have Vortex attack, you do not even have to run
from him. Morph and attack away to kill him quickly and get 500
Orbs. After collecting the Orbs, press Select and save
the game. Then, press Select and reset. Restart the mission
and repeat as many times as desired. Before going to mission 8, get your Devil Trigger up to full.
Make sure to have the Air Raid upgrade. In mission 8 when you
meet the spider for the third time, use your Devil Trigger and
Air Raid. This will kill it in almost an instant. Collect the
orbs and save the game. Restart the mission over by resetting
the game. You will still have the 500 orbs you gained from the
first time and you can face the Phantom once again. Keep doing
this for as many times as desired. While still on mission 1 in the room with the airplane, stand
on the nose of the plane. You will be rewarded with a drop of
about 50 orbs.


Hint: Hidden Orbs:
Check on top of pillars and other high places. You
can get a good hand full of Red Orbs and other special treats.
At the start of the game, jump on the bridge that spans across
the walkway. Walk all the way to the left and a Blue Orb fragment
will drop. If find a knight in armor in some levels, destroy it and you will
get some Red Orbs.


Hint: Quick transformation:
This trick can be done at any time after you get Ifrit.
If you want a quick change between Alastor or Ifrit, press R3
and he will do something and either a Blue or Red light will surround
you, indicating the switch.


Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the
opponent. The Devil Trigger meter should go up by one. Press R2 + Left Analog-stick in any direction to
taunt. Correct timing is required. Once done correctly, it will
increase by two symbols instead of just one. If you do this taunt
from a distance it will always give you at least one. The normal
taunt only gives you a half when done at that distance. When you
know you have done the taunt, instead of him instigating with
one gun, he will use both guns.


Hint: Charged firearms:
You can charge any weapon by holding Square
or X while aiming. The longer the charge, the more charged
ammunition you will shoot (handguns only). However, you can still
charge any weapon but only get one shot (excluding the needlegun).
Unfortunately, when you charge The Nightmare - Beta, it takes
away your Devil Trigger symbols. Charged ammunition is great for
building Devil Trigger symbols -- when you are in Devil Mode you
shoot charged ammo, but you do not build Devil Trigger symbols.



Hint: Easy Upslash:
Have Dante face the enemy. Use your Force Edge or any
other of your swords to hit your enemy. Then, press the Left
Analog-stick
in the opposite direction that Dante is facing.
He should do an Upslash. Use your handguns while your enemy is
in the air.


Hint: Double Upslash to Stab:
When do a normal combo, take two slashes, then delay
very briefly (immediately after he stops his sword swing for the
second slash) and press Circle again to upslash twice,
and one last time to stab or hard slash. This will make the Sparda
sword transform for the end of the combo.


Hint: Multiple stab:
Begin with two slashes, then pause for a brief moment
(almost until he puts his sword away), then press Circle
to start stabbing. Press Circle repeatedly to extend the
amount of time he is stabbing. This also makes the magic stones
light up in only one combo and the Sparda sword transform for
the end of the combo.


Hint: Multiple charged shots:
After charging the weapon (pistols recommended), release
X or Square, then rapidly tap the button. It is
possible to get up to five shots.


Hint: Unlimited Kick Jump:
Go to the first level. When you get to the puppet that
is lying down, jump on the wall and keep pressing Triangle.
Dante will keep jumping and you will hear a clanking sound.


Hint: Unlimited Air Hike:
Go to an enemy that makes you backflip when you hit
it with your sword. Use Alastor and when you backflip, Air Hike
towards the enemy and repeat.


Hint: AirBuster Combo:
Note: This refers to the default controls. While fighting
against a Marionette, hold R1, press Left Analog-Stick
Back, and hold Circle. Then when in the air, tap
Square or X. Try to stay in the air - five or six
taps should do it. Then, hold Circle to bring your sword
down. This usually killing the Marionette, unless it is a Bloody
Mari.


Hint: Fast Punch combo:
With Ifrit, you can execute a combo of fast punching
attacks. In order to execute this move, stand close to the enemy,
press the Left Analog-stick in the direction Dante is facing,
then hold L1 and rapidly press Circle rapidly while
holding in that direction. If successful, he will unleash a volley
of fast punches and kicks. However, this will use two or three
Devil Magic Symbols per volley.


Hint: Grenade Sting combo:
Use a Stinger Level 2 to knock an enemy back. Then,
blast them with the Grenade Gun. Hit with the Stinger again, then
Grenade Gun and repeat.


Hint: Blazing Buster combo:
If you have Ifrits and need a quick escape when being
beaten by a tough enemy, use the following trick. Jump behind
him with Rolling Blaze to stun him, then use a Kick 13 to knock
him to the floor, or severely stun him. Then, charge up a Magma
Drive, knock him into the air, and finish him with your Shotgun
or Grenade Gun.


Hint: Dante Deluxe combo:
Perform a five-hit slash (press Circle(2), pause
a moment, then tap Circle repeatedly), but instead of finishing
with a big swing, do an Uppercut Slash. Hold Circle to
leap into the air after your opponent, and press Circle
again to slash him in midair. Then, finish him with a Round Trip
attack.


Hint: Electric Fire combo:
Note: You must have Alastor and Ifrit for this trick.
Use Round Trip with Alastor, then press R3 to switch to
Ifrit. Then, use Magma Drive. Next, use Ebony and Ivory to keep
them in the air. Wait until your sword comes back, then use High
Time to go into the air. Finally, use your shotgun to blow them
out of the air.


Hint: Ground Round combo:
Charge up a Round Trip attack and hurl your sword at
the enemy. Then, switch to your Ifrits very fast and invoke Devil
Trigger. Use the R1 + Forward + Circle attack
on your opponent to bust them up with blazing fists while they
are being cut by Alastor.


Hint: Greased Lightning combo:
Hit your opponent with a Stinger attack. Then, while
they are still dizzy, invoke Devil Trigger. Hit your opponent
with an Uppercut Slash, holding Circle to leap in the air.
Then, press R1 to turn into Devil mode. Blast your opponents
with lightning.


Hint: Nightmare-Beta:
This weapon is located on mission 19 (after the mission
where you receive the Elixir). When you exit from the first painting
in the area with the broken bridge, a short intermission sequence
will begin. Jump into the second painting and you will find yourself
in the room with the bed, the mirror, and the statue that allows
you to buy power-ups. Approach the mirror. The Elixir will activate
the mirror. Press X to enter the mirror, as if it were
a door. You end up in the same room and the screen will be slightly
fuzzy. You will not be able to see the weapon at first, but it
is in this room. If you walk towards the screen, away from the
mirror, you will find the bed. On top of the bed is the weapon,
shining. Pick it up from there.


Hint: Nightmare-Beta without Devil Trigger
drain:
Once you have both the Nightmare-Beta and the Sparda
sword, equip both of them. Your Devil Trigger will not be drained,
even when charging up the Nightmare-B.


Hint: Juggle enemies:
First you go up to a small group of enemies that are
close together (minimum of two enemies). Keep pressing Circle
while holding R1 and pulling back the Left Analog-stick
in the opposite direction that Dante is facing to literally "juggle"
enemies. Note: Only use this trick on Marrionettes, Bloodymaries,
Blades, and Fetishes. Practice on a single enemy first. Press L1 + Circle while pressing Left Analog-stick
Back
with the shotgun. Keep shooting until the enemy dies.
This does not work on all enemies.


Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge
will make you do the automatic long jump. This is extremely useful
after mission 3, when the bridge of the Cathedral is broken. Two
or three long jumps will bring you easily from one side to the
other.


Hint: Easy kills:
When facing a single enemy, try running from it. If
it follows, run towards a wall if one is near. When you are few
steps away from the wall, quickly jump at the wall. When you hit
the wall in mid-air, quickly press Jump again and away
from the wall. When you land on the ground quickly turn around
to get the enemy from behind and attack. To defeat a single dummy, use your sword to hit him in the air.
Then while he is still in the air, use your guns and keep firing.
He will stay suspended if you keep shooting. Do not use this trick
around other dummies -- one could come up behind you and do damage.
Press Circle(2), then while Dante's sword is back, press
Circle again. He should then do a Double Upward Slash.
Then, do the High Time just after the Double Slashes. Hold Circle
until Dante is in the air, fire the pistol until Dante begins
to drop down, then press Circle again. Also, for the Fire
Gauntlet, charge Magma Drive until the enemy is about to attack.
If it is not dead yet, use the Kick 13. You can get an easy kill with the Ifrit Gauntlets and your shotgun.
Equip both, jump, and fire a single blast from your shotgun followed
by a Homing Kick. Jump up again and repeat. This makes you very
hard to hit, and works with most enemies. Note: Since the shotgun
does more damage when you get closer, if timed correctly you should
be able to fire the shotgun just before you land and still get
a Homing Kick in on the enemy. This also works well when you are
getting overwhelmed by enemies, because while you are hopping
around, they tend to try to follow you and end up in a little
group that is nicely lined up for your shot and kick, which will
usually knock them all down. Repeat the steps until all your enemies
are scattered into little bits all over the floor. Do a High Time, go up in the air with your opponent, then start
firing your guns. When you are about to descend, do an Air Hike
and keep firing. Your opponent will still be getting hit from
above, and his body will go up. As soon as you hit the ground,
keep firing. To kill opponents with easily, knock them up into the air with
the first portion of the High Time attack, but without making
yourself jump. Just tap Circle instead of holding the button.
Next, aim your guns and fire quickly. They will suspended in the
air until they are dead. This will also sort of work with the
shotgun. You need to be alone or have enough time to kill them
without interference because this leaves you wide open. This trick is recommended when there is only one enemy in the
room. Get your handguns and get near any enemy that you can lift
up in the air with High Time on any sword. Do it, but do not hold
Circle and you will not jump, but the enemy will be in
the air. Then, light them up. If you are in Devil Trigger, the
enemy will go farther in the air with every shot. Equip Alastor. When facing a enemy, run to a wall, and wait for
it. When it gets close, do a double jump and down slash. Then,
do a stab. This should kill it. It is best done when at level
2 or higher. This trick requires is any of Dante's swords and his handguns
(Ebony and Ivory). With his sword, do the Upper Cut move (hold
R1, press Toward Dante's back, and tap Circle).
Then, shoot the enemy in the air. If done correctly, the enemy
should stay airborne as you shoot him. This may require some practice,
but it is the easiest way to kill any enemy.


Hint: Defeating Fedishes:
A very easy way to kill Fedishes is to equip Alastor
and use Vortex 1 or 2 on them. They will drop five times faster
than normal, and usually cannot hurt you.


Hint: Defeating Frosts:
Frosts are one of the more difficult enemies in the
game. However, you can kill them in one hit with a little Devil
Trigger and Ifrit's ability Inferno. Since most of them attack
in groups, let them surround you. Make sure you have at least
three gauges on the Devil Trigger full. Then, jump up, activate
Devil Trigger (with Ifrit), then press Left Analog-stick
in any direction and Circle. Dante should perform a powerful
move. Though it sometimes does not even kill Marrionettes, it
will kill an entire group of Frosts in one hit, since it is a
Fire attack and they are of the Ice element. Even if you do not
have Inferno, Ifrit makes the battle a lot easier instead of Alastor.
Sometimes with Ifrit you can kill them up to four times faster
than with Alastor,


Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting
away at him with your guns at a distance, patience is the key
to this battle. As soon as the battle starts, walk forward slightly.
A lightning ball will hit the ground, giving out two bolts of
lightning that come together as though they were scissors. Jump
forward and the camera angle will change to where you can see
the Griffin in your sights. As soon as this happens, walk backwards
while firing. He will fly towards you while dropping balls of
electricity. When you see this happen, run at him and jump on
his head. Then, jump off and fire away. He will fly away some
distance, then stomp around and laugh. He will then charge at
you. Make sure to have the Gauntlets equipped. When he gets close,
jump on his head and jump off. As soon as your second jump is
performed, start firing rapidly. If you are able to Devil Within,
do so while firing. As soon as you drop he will jump away. As
soon as this happens, keep your distance. He will blow a gust
of wind at you, then fire either lines of electricity or two electric
lines coming together as you saw at the start of the battle. Keep
your distance and avoid these attacks. When he is finished, he
will charge at you again. Do the same routine. After some rounds
of this, he will fall to the ground as if wounded. Approach him
and bring out the Devil Within that you have gathered by shooting
at him with your guns. Start punching him until he gets up. Punching
him takes damage. After a few minutes into the battle, he will
perform the attack he performed at the start. Do the same routine
with the same tactics and this should finish him. Every once in
awhile he will perform an attack that will put him high in the
air before flying down at you. He will have bolts of electricity
guiding his path so it will not be too difficult to evade. Remember,
distance and patience. Do not go to him -- let him come to you.
When you first enter the coliseum to fight Griffin, have at least
four of five Holy Waters. At the beginning of the battle, use
all of your Holy Waters. After you use the first one, an intermission
sequence will show Griffin falling to the ground, making him incapable
of flying. Then, just waste all of your Holy Waters until he is
defeated. Once you have Air Raid and Air Hike, you can easily defeat the
Griffin after he loses the ability to fly. As soon as he is down,
get close to him. He will blow you away with wind if you charge
at him head on -- run at him from the sides. Once next to him,
jump on his back, about where his wings are located, and slash
at his neck with your sword (Alistor). This may take awhile. You
can speed this up by use the Air Raid ability and frying him with
electricity. Once your devil gauge runs out, return to his back
and fill it up again by slashing at him. You might not need Air
Hike to do this. You can also try double jumping off the Griffin,
but it will be a lot easier to do this with Air Hike. Using your handguns to kill the Griffin is easier than using a
grenade gun. The simplest way of killing the Griffin is to get
above him on high ground. Use your Devil Trigger with your handguns
to shoot him towards the ground. This is extremely effective.
Once your Devil Trigger runs out, keep shooting it with your hand
guns. It takes a while to kill him, but is worth the effort. You
can also use the hand guns and the Flame Gauntlets. Use Inferno,
and while in Devil Trigger, shoot him with your hand guns. The following strategy works well during the third fight against
the Griffin, mainly in Dante Must Die mode (in normal mode, you
could use Air Raid to take him down). Go in with Nightmare Beta
and Alastor then unload on him. After the intermission sequence,
take off Nightmare Beta and equip either the shotgun or grenade
gun. In the second half of the battle, your guns will be less
effective, and he starts using very difficult to dodge lightning
attacks. Equip Alastor and get as close as possible to him, so
that his attacks miss. Slash at him in midair in Devil Trigger
for good damage. If you have Vortex, make sure you are not touching
the Left Analog-stick or you will go into it. Even when
Dante is not in Devil Trigger, continue slashing. When he starts
looking up and spreading his wings, he is about to do his Lightning
Shower. This is very difficult to dodge; if you have Devil Trigger
remaining go into Vortex and get as far away as possible as you
dodge the bolts. If you dot not have any Devil Trigger remaining,
you may want to use a Untouchable. However, in Dante Must Die
mode they go for a 6000 Orbs. You may want to restart and try
again. Also, if you are not in Dante Must Die mode and plan on
getting through it, do not use any items. During the final battle with Griffin in the Coliseum in mission
15, try to get behind him and jump on him. Note: This will drain
your health little by little. Note: You need the Air Hike. To defeat the Griffon in mission 9, have Ifrit on, and any gun.
When Griffin is in the air, shoot him with gun, but do not let
your guard down. Watch for Griffin to drop the laser ball, or
a laser ball that shoots out two lasers. When he is on the ground,
jump up and punch him. Keep doing this. Jump on top of Griffin
and punch him many times until he gets mad and shake you off.
When he is knocked down on the ground, use Devil Trigger and punch
him repeatedly. Do not use Devil Trigger when he is in air because
is difficult to hit him and is a waste of Devil Energy. Only use
it when you have a very low HP to recover some. Try not to get
hit, and repeat hitting him with a gun when he is in the air and
with your fire punch (Ifrit) when he is on the ground.

http://www.gamechainz.com

2 Re: Devil May Cry on Thu May 12, 2011 3:52 pm

Nick

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Administrator

Hint: Defeating Marionettes or Bloody Marys:

Equip the thunder sword (Alastor) and make sure you
have bought Stinger level 1 or 2 with your red orbs. Keep hitting
the enemy until it dies. This should only require three hits.
You can also have the Vortex level 1 or 2 with Alastor in Demon
state. When in the air in Demon state, hold R1 to stay
in the air, then press Circle to hit the Marrionette. This
should only require one hit.


Hint: Defeating Marionettes or Fetishes:

Have any sword (Sparda is recommended) and the grenade
launcher. Do a two hit combo ending with Stinger and fire the
grenade launcher. Then quickly do a Stinger to chase them and
repeat. It is better to do Stinger with the Fetish, as it will
block and counter with fire (especially in the harder modes).



Hint: Defeating Mundus:
Buy as many Devil Stars as you can throughout the game.
When you reach Mundus, you will be on the ground, and he will
be in the center of a lava pit. Use your Devil Star, transform
into Devil state, and fire your new weapon at him. They are balls
of fire that do massive damage. Continue doing this until you
defeat him. If you run out of Devil Stars, there will be large
balls that occasionally appear in front of you. Destroy them and
you will regain enough Devil Triggers to transform. When he is flying through space, the best way to avoid getting
hit is to fly around in circles. Shoot as fast as you can to break
his shield and build up your Devil Trigger. When your Devil Trigger
is full, use it. You will unleash a powerful dragon attack. Keep
doing this until he is defeated. When he is in the lava, dodge
and attack the orbs. Use Devil power and shoot the comets at him.
When he shoots the white orbs at you, slash them with your sword
and they will fly back at him. He shoots about three white orbs.
Be careful, because if you hit too early or too late, the orbs
will explode in your face. It is the strongest thing against him.
The comets do little chipping damage. Watch out for the lava dragon
-- kill it as soon as possible. You will gain health from it.


Use the following trick during Mundus' second stage in the lava
pit. Wait for Mundus to release four giant orbs. Instead of exploding
them, wait for Mundus to absorb the orbs. They will then begin
to circle around his head; which means he is about to "pitch"
them back at you. It is difficult to dodge the attack, and almost
impossible if he absorbs all four. Instead, just stand back and
transform. When he sends them flying towards you, "bat"
them back with your sword. You have to be in Devil form or this
will not work. If you need Devil Energy, shoot at least one of
the four orbs he sends. This should give you enough energy to
perform the trick. This strategy requires precision and timing
if you want to hit him with all four or three orbs. Use the following trick to easily defeat Volcanic Mundus, When
the battle begins, make sure you have at least one Untouchable,
and four to five Devil Stars. Throughout the battle, he summons
somewhere about 20 Orbs. Use a Holy Water and all of the Orbs
will disappear. You will now have your Devil Trigger gauge full.
If you get hit by Mundus and are in need of health, he summons
a dragon which shoots out fireballs. When you destroy the dragon,
it gives you a Green Orb which restores a lot of health. When
Mundus has about 25 to 35 percent of his health remaining, leap
into the lava and stand next to him. Activate the Untouchable
and destroy him. Buy one Vital Star and two Untouchables and start level 22. Fight
Mundus in space and defeat him. When he falls into the lava and
the second fight starts, use your Vital Star. Then, activate Untouchable
and jump into the lava directly next to him and slash away with
your sword in Devil Trigger. After it runs out, use your next
Untouchable and keep slashing in Devil Trigger. If done correctly,
you will win easily, and with full life. Note: This has only been
attempted in normal mode. When you fight Mundus (after where Mundus and Dante fly), he will
be trapped up to his waist in the lava pool. Keep Dante on the
platform where you start. Jumping to the higher ones makes it
easier for Mundus to attack, and they are not very big. Stay on
the large one and equip the Nightmare-B. When Mundus lets out
the floating orbs, run towards them and keep firing. If any shots
miss, they will deflect off the walls and eventually hit Mundus.
When the Dragon head appears from the lava, jump towards it, Air
Hike or jump, and fire a Nightmare shot at its face in mid air.
As soon as you land, fire another shot at the Dragon, then roll/jump
away as it attacks Dante. When the head lifts back up, run toward
it again, and repeat the attack. Once it is down, concentrate
all firepower on Mundus. The dragon returns twice again. Repeat
the previous steps until Mundus is dead. After the intermission sequence near the end of the game, where
the giant statue of Mundus appears to kill Trish, you are timed
to escape from the collapsing castle. While escaping you will
get into a few fights before you progress. If the time runs out
or you get to the point where Dante falls into the sewer, Mundus
will appear from the wall as a huge blob. Jump to avoid any attack
Mundus tries. As Mundus slowly approaches Dante, he fills the
room so you cannot get behind him. Run as far away from the blob
as you can, and with your back to the wall, hit him with as many
grenade shots as it takes before a short intermission starts with
Trish. She gives Dante Ebony and Ivory (pistols). Equip them and
fire one shot to destroy Mundus. In space, equip Sparda and Ebony and Ivory, then fire as hard
as you can, dodging the rocks. When Mundus is in the lava, stay
on the platform you are put on and fire at him using Nightmare-beta
or the grenade gun. If a dragon appears from the lava, fire at
its head. The spheres with Chinese symbols need to be exploded
as well. Use Ebony and Ivory on them. On the escape level, the
floor will collapse in the castle and you will have to fight Mundus
again. In the dungeon, Mundus is a big blob which you attack with
Nightmare-beta, as it will reflect of the walls onto Mundus. When
his life goes, Trish will use her magic with Dante's Ebony and
Ivory, but you need Devil Trigger (buy a Devil Star or attack
Mundus with Alastor or Ifrit). Then, put Devil Trigger on, fire
once and Mundus will be defeated. Before you make it to the Legendary Battle mission, make sure
you have at least five or six Devil Stars. You may want to have
more for the following battle. When you first encounter Mundus,
you will be flying through space. Use a Devil Star then press
Devil Trigger. Dante will turn into a huge dragon and attack
Mundus automatically. Do this about five times in a row and you
will have successfully defeated Mundus the first battle in under
a minute. When you encounter Mundus the second time, in the pit
of lava, your Devil Trigger is very valuable but if you do not
have a lot of Devil Stars Mundus creates spinning balls with devil
symbols on them that he uses to shoot at Dante. If you shoot these,
they will dramatically increase your Devil Trigger. Also, while
fighting Mundus a huge dragon will occasionally appear to attack
Dante. If you successfully destroy the dragon it will give you
green life orbs. This can be very useful if your health is low.
With the use of the Devil Trigger as much as possible however,
your stamina should hold up well. Defeating Mundus the final time
is much more difficult. He seems to be easy at first. His attacks
are not entirely too damaging, however once you get his health
down to about three quarters he begins to grow the rainbow worm-like
things that you encountered in the previous underworld mission.
No matter how much stamina you have, if Mundus gets close enough
the worm-like things will grab you and you will automatically
die. Try to immediately get as close to him as possible and use
Holy Water repeatedly until you run out (you can hold up to five).
After this (Alastor recommended) use a Devil Star if your Devil
Trigger is not already built up then use Air Raid. Blast Mundus
as quickly as possible. If he does not die right away, do this
again, but remember to stay as far away from him as possible or
else you will die. Note: At the start of the Legendary Battle
mission you can walk back through the doors and re-enter the underworld.
Once there you can fight more enemies and purchase more magic
goods if desired. During the fight with Mundus (Lava Pit), you can shoot little
fire balls out of your handguns when in Demon Trigger, or you
can just press Square and throw fireballs at him.

In the first Mundus battle (Different Dimension), use the following
tactics.


Fast Movement: Hold Triangle while moving around the screen
to move faster than usual. This makes it easier to dodge attacks.


Sparda Blasts: Hold Square or X to fire repeated
blasts at Mundus. This does not consume the Devil Trigger Gauge.


Devil Trigger Attack: When there are at least three Devil Trigger
Gauges, press L1. This will cause a giant dragon-like creature
to slam through Mundus and damage him. The more Devil Trigger
Gauges you have, the more damage he will receive. This attack
can be used repeatedly as long as you have at least three Devil
Trigger Gauges.


Spinning Dodge: Press Circle to perform a spinning attack.
With this you can dodge the strongest attacks (if timed correctly)
without taking damage. You can also use this to damage Mundus;
when Mundus gets ready to turn and go in the opposite direction,
run into him while pressing Circle with correct timing.


The Four Spheres: The large four spheres that rotate in front
of Mundus act like a shield. You can destroy these spheres by
attacking them by holding Square and/or X.

In the second Mundus battle (Lava stage), use the following tactics.



Increased Sparda Attack Distance: While in Devil Trigger form,
the sword Sparda will reach further, making it easier to hit Mundus.


Sparda Air Hike: You can use Air Hike in this stage.

Hint: Defeating Nelo Angelo:
When you are on level 4 and are about to fight Nelo
Angelo, find a way to knock his guard down to a point where he
looks like he is panting. When this happens, turn into the Alastor
Devil and do the 4-Slash combo followed by a Stinger. This should
reduce his health greatly, especially in Devil Trigger mode. With Alastor (first and second times), make sure you have at least
Stinger. Air Raid may also help. Turn into Devil mode and attack
him with your basic sword combo. His guard will be broken at about
the third hit, unbalancing him. If you are quick enough, you can
keep hitting him without giving him the time to teleport away
and take away a lot of his life bar. Every time he uses the Energy
Ball, Stinger towards him. He will stop the attack. Every time
he teleports and slashes, jump over him and attack him from behind.
Air Raid will break him out of any attack he attempts. Plus he
cannot hit you in any way. Unfortunately he can block the bolts,
so try using it when he is near death. With Ifrit (second and times), make sure you have learned Inferno
and Rolling Blaze. Once the battle starts, activate the Devil
Trigger and get near to him. Everytime he guards, jump against
him. His guard will be broken. Come down with Inferno and repeat.
When he uses the flying swords during the third time, ,jump against
them when they are about to strike you. You will destroy them.
Use the following trick to defeat Nelo Angelo (second time) under
Dante Must Die mode. Since Nelo can kill you with a single combo
(and if you are not good with your sword), use the Bangle Of Time
(if available). First, use Stinger I or II (whatever available)
to get close to him. It should stun him for a few seconds, which
gives you just enough time to activate the Bangle Of Time and
slice him up with the Alastor until your gauge is empty. Now that
you have depleted your Devil Trigger gauge, you need to refill
it and repeat the process, which is very simple to do. Quickly
jump onto one of the side ledges and make your way to the alcove
where you put the chalice in. Once inside, wait a fre seconds
for him to teleport into position (it is usually one time). You
then need to stand near the edge of the platform, but not too
close to it (he might shoot a energy ball at you). Then, take
out your grenade launcher and fire away until your Devil Trigger
gauge is full. While shooting him, you sometimes can even get
a shot in once or twice. Now that your Devil Trigger gauge is
full again, jump down and stun him, then activate the Bangle Of
Time. Slice him up again then go back to the alcove and repeat
the process. If you done correctly, he should not land a single
hit on you. Run away from him as much as possible, firing your hand guns.
When you max out your Devil Triggers, run up to him and slash
him until he pants. Note: He will block frequently -- try to hit
him when he raises his sword as it glows blue. Activate your Devil
mode as he pants and slash him. Repeat until he transports himself
to the crumbling wall across from the door you started from. Since
he does not come down from there, stay hugged up to the wall so
that his fireballs do not reach you. Try to get to a position
where you can taunt him while staying close to the wall. This
is about twelve paces from where he stands. When your Devil Gauge,
fills go to Devil mode and fire at Nelo. Your health should go
up slightly each time you shoot. Repeat until your life fills
then jump up to where he is and slash him in Devil mode. If you
start losing health again, jump down to the floor and recharge
as mentioned above. When he transports the second time, follow
the crumpled wall, jump the broken space, and stand where the
piled rocks are located. There you can taunt him, gain health,
and jump up to slash him whenever desired. Note: This can take
a very long time, so be prepared to get a low Devil Hunter ranking.
The last time you fight Nelo Angelo (mission 17), he can be difficult.
However, there is a quite easy, though lengthy, method to defeating
him this time. Before the battle, make sure you have the Ifrit
Gauntlets equipped. When the battle starts, get some hits in with
your guns, then wait for him to teleport. Jump away from him and
go towards the area he was originally standing at. Get very close
to the glass pane. Wait for him to approach you, and when he is
near, wait for him to attack. Jump over him and use the Ifrit
Kick to counter. Note: When you are in the air, press Circle
to do a flying kick. If you done correctly, he should be on either
the left or right side of the glass. If he is here, jump backwards.
At about the top of your jump, use the Ifrit Kick again to smash
into him. It is too fast for him to teleport, but not so fast
so that he can block. Keep jumping away and hitting him with kicks
until he goes down. If he gets away, just dodge his attack and
use the Ifrit Kick repeatedly. Defeating Nelo Angelo the first time is easy if you use Stinger
well (even more so with level 2 Stinger). Do not use your pistols,
as it causes very little damage and will most likely provoke him
into shooting one of his energy shots at you. Instead, start slashing
at him. He will block most of them. Stop as soon as he pulls his
sword to his side and hesitates. Immediately jump backwards to
avoid his wide counter-swing and give him a Stinger. You can also
use a Stinger after he finishes one of his combos. Save your Devil
Trigger until he is winded; he will lower his sword and pant.
When he does so, activate your Devil Trigger and let him have
it. As soon as he regains balance, jump away and turn off your
Devil mode. Even though you could continue slashing, he will most
likely block them and give you a counterattack. If done correctly,
he can be defeated without taking a single hit. To defeat Nelo Angelo extremely quickly, simply use Holy Waters.
These dramatically reduce his health, and tend to add towards
your Devil Hunter grade. Have the lightning devil (Alastor) equipped when you face Nelo
Angelo. Nelo Angelo attacks in a simple pattern. He uses powerful
strikes, teleports, then uses a projectile attack against you.
Watch his arm movements. If you can hit his sword when he attacks,
he will become unbalanced and be open to a lot of damage. Roll
to dodge the projectiles, and chase when he teleports. Attack
continually, and remember to hit his sword to knock him off balance.



Hint: Defeating Nightmare:
Do not attack the metal plate which transforms him.
Instead, let him pull you down into his special underworld. After
defeating the mini-Boss in his underworld, go back to the surface
by stepping through the portal. When you come back, it will destroy
about one quarter of his health. Then, when you hit the metal
plate to transform him, stand directly in front of Nightmare.
Once the energy ball on top of him appears, he will begin to shoot
a beam of ice at you. Jump on top of him and attack the ball repeatedly.
Continue this until you defeat him. Take time to get Orbs and get the Inferno attack. Make sure to
get a Devil Star, Vital Star, Holy Water and an Untouchable. Have
the Fire Gauntlets equipped. When you go into battle, let Nightmare
take you to the Underworld. Defeat the monsters there, then take
the warp out. Run over and hit the switch to transform him. Use
the Holy Water (it takes almost half his hit points away). If
your Devil Trigger is not full, use the Devil Star. Transform,
then use Untouchable. Keep hitting Nightmare in his true form
with Inferno until he is gone. Make sure to run over and hit the
switch again if it is about to shut off. If your life gets to
low, use the Vital Star. When fighting Nightmare, it will perform an attack that sucks
you into another realm where you must fight a mini-boss and some
skulls. Notice that while in the room that the main Boss is in
"shadow" form and will not attack you until all the
skulls are dead. Just kill the closest skulls to the shadow figure,
and taunt the shadow. Taunting enemies will raise your Devil Triggers.
If you are low on health, taunt until your Devil Triggers are
full. Then, use your Trigger to gain back health. This trick allows
you to refill lost powers and vitality during one of the most
difficult fights in the game. The tracking dark arrows he shoots at you while the core is revealed
can be reflected back to him with Rolling Blaze, doing damage.
Time the jump when they are about to hit you. They will go back,
hitting Nightmare's core. If you let Nightmare snag you with a cocoon, you will only have
to face a Sargasso and the ghost of the Phantom (the first time
you fight Nightmare). The second time, you will face Sargasso
and the ghost of Griffon. The third and final time you will face
a Sargasso and the ghost of Nelo Angelo. All the ghosts of the
Bosses fall easily with Holy Water or Alastor's Air Raid. Also,
when you light up the Emblem Trigger in the room, he turns into
a solid form. When he attacks in this form there will be a glow
all on top of him continuously for easy kill. If he turns back
to a puddle form, hit the Emblem Trigger to get him back into
solid form. You will need the Inferno skill and a Holy Water for this trick.
Also, it is best to have your Devil Gauges full before this battle.
Immediately fill the dial on the wall by attacking it. Then, avoid
the Nightmare's attacks until he shows his core. Jump on his back
and Devil Trigger with the Ifrits. Use Inferno on the core. If
you have enough gauges, you can deal great damage to him. When
the dial wears down, let him absorb you. Use the strategy for
beating Sargassos to defeat them, then destroy the ghost Boss.
This allows you to reveal your Devil Gauges. Exit and fill the
dial again .He should be very low on health. When he shows his
core, use the Inferno strategy again. When he is in his true form,
after the bar runs out, use the Holy Water. It should be enough
to kill him depending upon the difficulty setting your are playing
under.


Hint: Defeating Nobodies:
When the Nobody is in its smaller form, equip any sword
and Ebony And Ivory. Do an upslash with the sword, but do not
hold it so you jump in the air. Instead, pull out your revolvers
and shoot away. The Nobody will stay in one position and will
not move while you shoot it.


Hint: Defeating Phantoms:
A well-timed sword slash can reflect a Phantom's charged
fireball back to him, doing damage. Also hit him repeatedly with
Air Raid when he is about to shoot. The Phantom falls easily to Air Raid. Using your handguns or shotgun
is almost useless. You must have a good Devil Trigger gauge for
him to die easily. The key to defeating him is Air Raid or Holy
Water. When facing a Phantom, go behind him and use Air Raid on his butt.
This is where most of his insides are exposed, so you can deal
out more damage. If you use a Stinger (the level is unimportant) as soon as you
see him forming a fireball, he will throw his head back and either
shoot it into the sky, or it will explode in his mouth causing
extra damage to him. Otherwise, use your pistols to charge your
Devil Gauge. When it is full, jump in and slash his face furiously.
Another trick you can use on the Blue Phantoms (such as the ones
encountered in hard mode) is to use a fully charged Meteor level
2. if it connects, it will kill him instantly.


Hint: Defeating the Phantom:
To kill the spider in the hallway without having to
repeatedly jump and slash, run away and jump until he stops. Stand
next to his head. When he stops charging, time your attacks so
that they begin immediately when he shoots. Do not swing too early.
You may be able to swing slightly later. If done correctly, you
will stuff his own fire down his throat. When you fight the Phantom for the second time outside, you will
see a round window on the floor. Instead of shooting or using
the sword on the Phantom, try to make him smash through the window.
Make sure you stand in the middle of the window. It sometimes
works if you are also behind him when he jumps. Move out the way
and when you see him land in the middle of the window you will
see it smash slightly. It takes five times smashes for him to
go through and die. Make sure you have Alastor and Vortex level 2. Once in the hallway,
jump up in the air and enable Devil Trigger mode. Then, hold Circle
to keep spinning away at his mouth. This will defeat him very
quickly. This strategy also works with Vortex Level 1, but when
you stop spinning it leaves you open to attack. When you get chased by the Phantom (the big spider) in the hallway,
you do not have to kill it. If you run to the end of the hallway
and go into the door at your right, when you come back out it
will be gone. To defeat the Phantom, you must strike either his face or back.
When he charges up his blast from his mouth, hit him in the face
until the attack backfires on him. This inflicts a large amount
of damage. Make sure to dodge his claws when close; and if he
attacks with his tail, roll or jump to the sides to dodge it.
He will also sometimes attack with flaming spikes that rise from
the ground. Before this happens, you will see an orange circle
glowing beneath Dante's feet. Roll to dodge this. Continue to
strike his face and back until he falls. To skip defeating Phantom in the hallway completely, immediately
run to the left and press X. This will take you into the
room with the lion. When you go back into the hallway you will
notice that Phantom is gone.


Hint: Defeating Sargassos:
This trick requires the Round Trip technique. When
you are fighting the Sargassos in the Nightmare World, they will
be "ghosts", if you are far enough away from them. Charge
the Round Trip and release. It should circle around a Sargasso.
Move toward the enemy to make it "solid", thus resulting
in damage from the Round Trip. This is usually enough to kill
them.


Hint: Defeating Shadows:
The easiest way to open up their core quickly is to
use handguns with Alastor's Devil Trigger activated. Once the
core is opened, two Devil Trigger sword combos will make them
turn red, This works better if you also throw in a Stinger. Once
they are red, repeatedly jump out of the way and shoot until they
die. Shadows can be difficult the first time you fight them. Do not
try using Alastor (or Ifirits or Sparda). Instead, stay away from
him and shoot furiously with your pistols. He has several attacks,
most of which can be countered by jumping precisely. When his
body melts away and his core is exposed, use your Devil Trigger
and keep Stingering him. If timed correctly and only Stingers
are used, you can "kill" him before he closes up again.
After this, he will turn red and move very fast. Keep jumping
(Air Hike if possible) to avoid him: If he catches you, he will
explode and cause serious damage. After a few seconds, he will
explode on his own. Use Devil Trigger with the Alastor and go into Air Raid until
he lets out his core. Then, use a Holy Water. There is an incredibly easy way to defeat Shadows once you have
their core exposed, and it does not involve wasting a Holy Water.
First, use whatever method you prefer to expose the core of the
Shadow (shotgun recommended). Then, equip the Ifrit Gloves and
turn the Devil Trigger on. Next use the combination for what is
normally Kick 13, and Dante will do a very fast version of the
normal Ifrit combo. It seems like nothing special, but it only
takes one of these combos to kill a Shadow in normal mode.


Hint: Defeating Sin Scissors/Sin Scythes:

Equip the shotgun and keep shooting. This should only
require three shots.


Hint: Defeating multiple enemies:
When facing Fetishes, Blades, Marionettes, or Bloody
Marries, equip Ilfrit and activate Devil Trigger. Press R1,
press the Left Analog-stick towards the enemy and press
Circle rapidly. Dante should start a rapid combo of punches
and kicks. The last kick will send the enemy into the air. Start
lighting them up with your pistols while in Devil Trigger. When
they fall, press the Left Analog-stick towards them and
press R2 to taunt. You should get two Devil Trigger symbols.
Equip the Grenade Launcher and start shooting to regain more and
repeat.


Hint: Mission 5: Get the Ball Of Power
back to the Lion door:
After defeating Nelo Angelo, you will only have two
minutes. First, run to the door where the big gray mirror is so
you do not face the Sin Scythes. Go to where the long staircase
is located and jump down to the bottom blue door and press X
to complete the mission.


Hint: Mission 9: Easier jumps:
After you get across the bridge when starting , go
to where the Time Capsule (store) is located on the left side.
Buy Air Hike (costs 4,000 Red Orbs). Later in the mission when
you get up to the platforms, use the Air Hike to make the jumping
easier. In order to use the Air Hike, double jump in the air.



Hint: Mission 16: Easy Red Orbs:
Note: You must have the Ifrit skill Inferno for this
to work effectively. During Mission 16 under the hard difficulty
setting, put the Wheel Of Destiny in place and reenter the castle.
Defeat the Plasma that appears when you activate the dial on the
wall. Then, enter the room you unlocked after defeating the Plasma.
Inside this room will be a Plasma. Attack it with normal punches
and kicks from the Ifrit Gauntlets until it splits into three
Plasmas. As soon as it changes, jump, Devil Trigger, then use
Inferno. This will kill all of the Plasmas and you will receive
about 200 Red Orbs. Afterwards, simply exit and reenter the room
and repeat as many times as desired.


Hint: Mission 17: Easy Red Orbs:
Go to mission 17 after you have the Staff Of Hermes.
Then, go to the painting on the left. You will end up in a familiar
room in the castle. Find the stairs and go up all the way until
you reach a red door. Once inside, you will be in a room with
two more paintings. Once again, choose the left painting. You
will end up in the castle yard. You will (under easy-auto only)
fight about three Plasma. Try to make them multiply as much as
possible. When you have finished them, go through the door then
go back out. Note: They may not always reappear. If they do not,
go in and come out until they do so. Do not use guns against them.
They only multiply in their human form.


Hint: Mission 19: Easy Orbs:
Note: The Ifrit gloves and Inferno are required for
this trick. Go to the room in the mirror world where you get the
Philosopher's Stone, and three Nobodies attack you. Use either
the pistols or some normal attacks until you have three Devil
Trigger gauges filled (enough to turn it on). Then, lure all three
of the Nobodies toward you. Jump into the air, turn on the Devil
Trigger, and use Inferno. Jump up quickly and do it again. This
will kill all three of them easily in normal mode (they usually
barely survive the first one). You can obtain roughly 500 Orbs
by doing this, and it takes anywhere from five seconds to a couple
of minutes (depending on whether you need to build up the Devil
Trigger Gauge or if they steal your filled Devil Trigger Gauge
from you). If you get damaged during this, one of them is guaranteed
to drop health about 90% of the time, and it is usually quite
a bit (about one life bar).


Hint: Grenade launcher:
The grenade launcher has a lot of recoil. To decrease
this, once you shoot it, immediately press Triangle to
jump or roll.


Hint: Nightmare-B:
The Nightmare-B is a mysterious weapon that was produced
in the Underworld. To obtain it, you must be on mission 16 and
have Double Jump from Alastor. When you begin the level, go up
on the platform, and exit out the only door. You will see blue
torches on the ground lit. Find the one side of the level with
arc openings. When facing with the back wall inside, turn left
to enter the room (where blue shield was located) follow the path
through, make it through the forcing spikes, and you will reach
to a dead end with a object glowing at the end and deadly toxins
on the bottom. Jump onto the only platform, then use Double Jump
to get Nightmare-B (must have Alastor equipped). This weapon is
very powerful against the blob when he is transformed. However,
it takes up one Devil Trigger. When using the Nightmare-B, use devil mode. You will be able to
use more charged shots because while charging, the only devil
mode that is being used is that for being in devil mode.


Hint: Shotgun:
To get the shotgun for Dante, go into the room next
to the Judge Of Death. Go upstairs and destroy the table directly
across from the Grim Reaper with the rusty key.


Hint: Hover with handguns:
Dante can hover without using Alastor. Equip Ebony
and Ivory. Then, when you jump, fire simultaneously and as rapidly
as you can. This will make Dante hover in the air for a while
and can help him dodge some attacks.


Hint: Bangle Of Time:
Successfully complete secret mission number 12 in mission
21 opposite of the Time Statue in the room with the door that
resembles arms that close when you approach. There will be a wall,
but it is really a hidden door. Go through the secret mission
and defeat all the Nobodies. After that, there will be a dragon.
It breathes fire and guns will not work against it. After that,
either two Frosts or a Shadow will appear. When you defeat them,
make your way to the Bangle Of Time.


Hint: Good looking kill:
Face your opponent. Then, press the opposite direction
that Dante is facing and Triangle, with your handguns equipped.
Quickly press Square continuously until they die.


Hint: Easy Stylish combo rating:
Attack groups of monsters -- you will only need to
do a few combos to get a Stylish rating. When equipped with the Ifrit Gauntlets and either the Shotgun
or Pistols, run to the enemy, then press Triangle, Back,
Square to perform a backwards somersault kick. Blast away
with either weapon, then perform a homing kick into them. Execute
the Flaming Uppercut, which usually connects at the exact time
they stand up, and will sometimes still be classified as part
of a combo. Note: This requires the Nightmare-Beta. Whenever facing a group
of three or more enemies, equip the Nightmare-Beta and use a fully
charged shot. This will almost always give you a stylish combo
or an awesome combo that is one to three hits away from becoming
stylish.



Glitch: Super leap:
Have the Stinger ability at any level and get to a
ledge. Face it and get as close to the edge as possible. Once
there, perform the Stinger. If done correctly, you will leap farther
than normal.

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