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1 Devil May Cry 3: Dante's Awakening on Thu May 12, 2011 4:17 pm

Nick

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Cheat mode:
Hold L1 + L2 + R1 + R2
and rotate the Left Analog-stick until "Devil May
Cry" is spoken at the starting menu. This will unlock all
bonus modes, alternate costumes, and gallery entries.


Alternate costumes:
Successfully complete the game under the easy or higher
difficulty setting to unlock coatless Dante, under the normal
or higher difficulty setting to unlock the original Devil May
Cry
Dante, and under the hard difficulty setting to unlock
the coatless original Devil May Cry Dante. Press L1
or R1 at the mission selection screen to choose the new
costume. Note: The costumes will also unlock the Force Edge Devil
Arms move.

Gallery:
Successfully complete the game under the easy or higher
difficulty setting. Note: Higher difficulty settings will unlock
additional selections, as listed.


Art 1: Complete easy mode.
Art 2: Complete normal mode.
Art 3: Get an "S" rank for all normal mode missions.

Art 4: Get an "SS" rank for all normal mode missions.

Art 5: Complete hard mode.
Art 6: Get an "S" rank for all hard mode missions.
Art 7: Get an "SS" rank for all normal mode missions.

Art 8: Complete Dante Must Die mode.
Art 9: Get an "S" rank for all Dante Must Die mode missions.

Art 10: Get an "SS" rank for all Dante Must Die mode
missions.

Hard difficulty:
Successfully complete the game under the normal difficulty
setting.


Easy difficulty:
Intentionally fail a mission under the normal difficulty
setting three to five times. A message will appear, stating that
you have unlocked the easy difficulty level.


Dante Must Die mode:
Successfully complete the game under the hard difficulty
setting.


Heaven or Hell mode:
Successfully complete Dante Must Die mode.


Play as Legendary Dark Knight/Sparda:
Successfully complete the game under the hard difficulty
setting.


Unlimited Devil Trigger:
Successfully complete Dante Must Die mode.
Once you have unlocked the Super Dante costume, select it for
any mission. You will have unlimited Devil Trigger for the remainder
of he game. This very useful during your last fight with Virgil.
Get Quicksilver on you, then go into demon form. You will have
unlimited Devil Trigger.


Control loading screen:
Press Triangle to slash or Square to
shoot at the "Now Loading" screen.
While at the loading screen, hold Up and repeatedly use
the sword (Triangle) until it breaks. Another one will
appear. Note: This does not work with guns (Square).


Alternate ending sequence:
Kill at least 100 opponents during the credits.
Successfully complete the game with Legendary Dark Knight to have
Lady in an alternate costume during the ending credits.

Multi-player mode:
Use the Doppleganger style with the Super Dante costume.
Activate the Doppleganger style at any time then press Start
on the controller two. The second player now controls the Doppleganger
(shadow). Note: You must have the Super Dante costume or you will
run out of Devil Trigger using the Doppleganger.


Hint: Subliminal messages:
During the ending or beginning of each mission there
is a subliminal message in an intermission sequence. Sometimes
the number is in the murky clouds and at other times it is found
in hard to see places. Look in the background and foreground and
on objects, the sky, explosions for these.


In the first mission when Dante is eating pizza, the pizza box
has a big "1" on it for mission 1.



In mission 2, during the opening FMV sequence when the camera
moves around Dante's head, it shows a red billboard with a big
white "2" on it.



When we first meet Mary, she blows up some enemies and they form
the number "3" for mission 3.



In mission 4, there is a banner near where Vergil and Arkham are
standing in the shape of a "4".



At the start of mission 5, turn around to see a "5"
written on the wall.



In mission 6, watch the FMV sequence when Mary shoots her rocket
launcher at the floor. At the end of the sequence it shows where
it hits the ground. The burn mark looks like a "6".




At the start of mission 7, when the FMV sequence plays Dante wipes
blood off his forehead onto a wall, which runs down into the figure
"7".



In mission 8, when Dante gets up, goes near the pillar, and is
about to jump off, you can see a faint shape of an "8"
in the moon behind him.



Mary empties her gun and a empty shell falls down with the number
"9" on it for mission 9.



In the intermission sequence at the beginning of mission 10, Virgil
betrays Arkham and slays him. The blood gushing out of Arkham
splatter onto his book, leaving the number "10".



In mission 11, during the FMV sequence when Arkham is on the ground
there are two lines of blood leading to him that resemble an "11".




Jester is riding on a object in the shape of the number "12"
for mission 12.



mission 13: Immediately after Vergil cuts his hand to make a sacrifice,
the camera angle changes. While the angle is turning you can see
a "13" carved into a pillar.



In mission 14: At the end of the intermission sequence, it shows
an angle aiming down into the pit where Vergil fell. On the wall
of the crevice is a carved "14".


In mission 15: After awhile after the intermission sequence starts,
the camera will face a door with three symbols on it. Just to
the right of it is a dried up plant. The branches are shaped into
the number "15".



In mission 16: A little while after Dante starts changing between
normal and demon forms he will take out his guns and shoot them
at the same time. If you can spot it, the flash of the two gunshots
makes "16". You must watch extremely carefully.



In mission 17: After Arkham pulls the force edge from the stone,
the rocks shift around. In the bottom left of the screen will
be two rock pillars next to each other. They form a "17".




In mission 18: As Dante is rising up the portal to the demon world,
a single newspaper flies around the bottom right corner of the
screen with an "18" on it.



In mission 19: The camera will start to turn at the beginning
of the intermission sequence. As it is turning, there is a bookshelf.
There is an area with books missing in the shape of a "19".




At the beginning of mission 20, Mary/Lady kills her father Arkham,
crying/laughing in happiness of finally ridding the evil burden.
The mist and clouds surrounding her form the shape of the number
"20".


Hint: Mission 1: Easy Orbs:
Use Agni and Rudra to trash everyone and everything.
Make sure to get the drums. If complete it with an "S"
rank, you will get 6,000. This is useful early on in the game.
It gets even easier when you get the Devil Trigger.


Hint: Mission 3: Cerberus Devil Arms move:

Successfully complete Mission 3 by defeating Cerberus
to get the Cerberus Devil Arms move.


Hint: Mission 3: Secret Mission 1:
Once you are in the area with the Red Orb statue and
the three red flame statue just before Cerberus, there is a metal
door off to the right. Push Circle in front of it to enter
the secret mission. If you win you will receive a Blue Orb piece.



Hint: Mission 3: Shotgun:
Can be found hanging on the wall of the front bar.

Hint: Dante swings on stripper pole:
In the strip club, press X then Triangle
near the pole to watch Dante swing around.


Hint: Mission 4: Easy Red Orbs:
At the start of the mission, go back to street area
just before you fought Cerberus. Get all the Red Orbs in the area.
Press Start, save the game, then select "Restart Mission".
You can do this all over again without having to fight any enemies.
You get about 2,800 orbs per visit.


Hint: Mission 5: Defeating Agni and Rudra:

Once they get close enough to you, you can jump out
of the way when one of them attacks. Agni will strike Rudra and
vice versa. This is a useful trick when you are low on health.



Hint: Mission 5: Agni and Rudra Devil Arms
move:
Successfully complete Mission 5 by defeating Agni and
Rudra to get the Agni and Rudra Devil Arms move.


Hint: Mission 5: Breath Of Fire
reference:
At the end of Mission 5, after defeating the two
brothers, they will tell you their names. Agni and Rudra are the
names of the last two dragon transformations you receive in Breath
Of Fire
for your hero.


Hint: Mission 5: Defeating the brothers:

When fighting the brothers on Mission 5 or 6, attack
them at the same time so that their health is the same, and so
one of them does not grab the other brother's sword and unleash
totally massacre. When you kill one of the brothers, you get a
little time to attack the other brother. It does not matter who
you attack first. If his health was the same as his brother before
he died, you should win the Boss battle. It is also recommended
having five or six Vital Orbs (green) and four Large Vital orbs.



Hint: Mission 6: Artemis:
Insert the last item into the statue in the Mute Goddess
statue to get this weapon.

Hint: Mission 7: Easy Orbs:
At the beginning of the mission when you enter the
Moonrise Chamber, you can use the launch pads to collect about
1800 Orbs. After getting all the Orbs, save the game. Then, restart
the level to collect them all again. You can do this as many times
as desired and get about 1,800 Orbs a minute (without having to
fight any enemies).


Hint: Mission 9: Nevan Devil Arms move:

Successfully complete Mission 9 by defeating Nevan
to get the Nevan Devil Arms move.


Hint: Mission 9: Spiral:
This weapon can be found on the platform in the subterranean
lake.

Hint: Mission 9: Easy Red Orbs:
There is a secret mission in a cave area just before
you go onto a path where you fight Nevan, who is the Boss in this
mission. You will see a red glow in the cave. Go up to it and
press Circle to enter. You will now be in a secret mission
where you must destroy all the items in a bar, similar to the
place in Mission 3. It is very easy, and you can get 1,000 to
over 1500 Red Orbs in one play through, plus a Blue Fragment.
When you get four of these, you will get a life bar upgrade. If
done about twenty times, you can easily get over 20,000 Red Orbs
in about twenty minutes. This is also helpful if Nevan is proving
difficult and you need Red Orbs to buy Vital Stars and Yellow
Orbs. Buy only one Yellow Orb at a time. By doing this, you can
stock up on Vital Stars and other items that will help you defeat
Nevan.


Hint: Mission 11: More life:
When you get the orb that drains your power and must
run for the bridge, skip battling the red bat things. This will
completely drain your power. Instead, battle every enemy except
those and do your best to get high ratings. The higher the ratings
that you get, the more life you will receive in killing them.
It helps to use combinations to keep your ratings high when battling
enemies.


Hint: Mission 11: Defeating Beowulf:
Any weapon will work. The trick to defeating this
beast is when he stomps the ground to drop cages,
then punches it to you. This is where you can do a lot of damage
with small chance of him hitting you.
Run up to him, then use Devil
Trigger and start slashing him.


Hint: Mission 12: Quicksilver style:
Defeat Greyon at the end of Mission 12


Hint: Mission 12: Defeating Greyon:
After the intermission sequence of Greyon (blue horse
with carriage) smashing through the other enemies, immediately
run to the door and stay in the corner. When Greyon charges at
you, fire Ebony & Ivory at him. Before he hits you, he will
vanish and appear on the other side of the bridge. Also, notice
that you have not taken any damage. Repeat these steps until the
bridge collapses, then get ready for the real fight.
When you begin to fight the horse with the carriage, the life
of the horse is not in itself -- it is in the carriage. You will
win faster and easier if you attack the carriage instead of the
horse. To help kill it on the bridge section (the upper floor),
your will be forced to use your guns, Try using the handguns fully
updated. When you get the chance when it stops, use your sword.
When the life of the horse/carriage gets about one quarter down,
the bridge will collapse and reveal a gladiator-like arena. It
is in this area where your guns will not mean much. The horse
will run around the arena in the circle. After four or five rounds,
it will come towards the center of the arena and breathe. It is
here where you pop into Devil Trigger and unload on it. If you
do this consistently enough, the horse will collapse, giving you
more time to kill it.


Hint: Mission 12: Easy level ups:
When you have the haywire neo-generator you can take
the train back and forth for easy experience. They often drop
small Green Orbs to replenish health. Alternately, replay any
secret mission that you can fight enemies in.


Hint: Mission 14: Beowulf Devil Arms move:

After completing Mission 11 by defeating Beowulf, collect
the weapon at the start of Mission 14.


Hint: Mission 16: Kalina Ann:
Defeat the Lady to get this weapon.

Hint: Mission 17: Defeating the Doppleganger:

When you get to the part where you fight the Doppleganger,
to do major damage have your style set to "Quicksilver".
Also have Agni and Rudra equipped. When you are fighting him,
open a light when he is close to you. After the light turns on
and his armor breaks, do not attack immediately. Do Quicksilver
and have Agni and Rudra out. Then attack him slow motion until
his armor goes back on. Then, exit Quicksilver and repeat until
he dies.


Hint: Mission 17: Doppleganger style:
Defeat Shadow Enemy at the end of Mission 17


Hint: Mission 17: Easy orbs:
Once you begin the mission, collect the orbs above
the staircase. Then, go back to the room where you came from and
collect all the orbs. Finally, save and restart the mission. All
the orbs will be back.


Hint: Mission 18: Easier completion:
You must fight many previous Bosses on this level by
pressing Circle on a colored object on a wall. These are
as follows:

Light blue is Cerberus,
Yellow is the Gigapede,
Green is Agni & Rudra,
Red is the Heart of Leviathen,
Purple is Nevan, white is Beowulf,
Blue is Geryon
Black is the Doppelganger.
Orange is many difficult enemies.

To complete this level, you must make a loop on the board. The
easiest way is to fight Agni & Rudra, Cerberus, and Beowulf.



Hint: Mission 19: Yamato Devil Arms move:

Play as Virgil in Mission 19 to use the Yamato Devil
Arms move. It is only usable in the Boss fight in this mission
after Dante is taken by the Boss.


Hint: Mission 19: Multi-player opportunity:

When you are fighting the hideous version of Arkhem,
get his heath bar halfway down. An intermission sequence will
interrupt, introducing Virgil to the battle. When the clip has
ended, you will be fighting alongside Virgil. Press Start
on controller two, and that person will be playing as Virgil.



Hint: Secret Missions:
Throughout the levels, you will find different secret
missions that will give you different things. These missions can
be done more than once. You will not get the original prize obtained
in the first place, because once each mission is completed you
will get the mission prize. Complete it again and you will get
red orbs. Each time it is completed, the prized orb will go down
in value.


Hint: Secret Mission 1:
To get easy orbs very early in the game, enter Secret
Mission 1 (by entering metal sliding door off to the right before
you fight Cerberus). Re enter it as many times as desired. After
completing it once, you will gain a huge Red Orb which is worth
around 400 orbs.


Hint: Secret Mission 5: Large life and
Devil Trigger bonus:
Before you start Mission 14, you will need life, and
Devil Trigger, if you do not have it as unlimited. Take out the
Combat Adjudicator on the far wall with the Beowolf Gauntlets,
and enter the "previous world". Go under the waterfall.
Once inside, hop up into the red groove up in the cave and begin
Secret Mission 5. Do not complete it. Repeat it as many times
as desired and purchase what you need. When done, complete the
secret mission and you will receive a small blue orb which will
increase your life. Your Devil Trigger should also be full.


Hint: Credits: Easy kills:
To get more than 100 kills during the credits, when
you fight Vergil equip yourself with the rocket launcher and upgrade
it to level 3. After the fight with Vergil, during the credits,
take out your rockets and start blasting everyone with it.


Hint: Defeating Agni and Rudra:
There are many ways to defeat Agni and Rudra. The easiest
is to have Nevan and Super Dante mode. The skill needed is Air
Raid for Nevan. Jump as high as you can off a wall and use the
skill Air Raid. If you have the Super Dante costume on, you will
hover like this indefinitely. Just keep shocking them, move around,
and try to avoid hovering over them.


Hint: Defeating Virgil:
In order to drop Virgil's life faster in the beginning
of the final fight, make sure you have the following equipped:
Cerberus Nunchucks with all power ups (main weapon to use against
him as it is quick and can peel off health in seconds); a weapon
with double jump (preferably Agni and Rudra, as they are as good
as the Cerberus nunchucks at dishing out damage in a short amount
of time); Max Trickster Style (so you can use the dash abilities
to avoid his attacks, as well as use the Air Blink to get closer
to him when he falls out of Devil Trigger to attack him); 7 to
10 Devil Stars; 2 to 30 L. Vitality Stars; 2-30 S. Vitality Stars;
all blue orbs purchased and completed; and all purple orbs purchased.
Start by using the Cerberus nunchucks and use the Air Blink maneuver
to get close to Virgil. Devil Trigger and start tearing him limb
from limb until your Devil Trigger goes down to slightly under
one. Then, use another Devil Star. Even if Vergil goes Devil Trigger,
keep smashing him as he will eventually fall out of Devil Trigger.
When he gets a purple sphere around him, break your Devil Trigger
mode and avoid his next few attacks by dashing around them. Once
he stops, he will be somewhat stunned. If you timed some of your
dashes correctly, you should have built up a Devil Trigger gauge
by about two to three places. Use Air Blink to get close to him
and Devil Trigger. Keep smashing him (and using Devil Stars when
the Devil Trigger gauge is at its last orb or less before you
fall out of Devil Trigger) until he does the purple orb maneuver
again. Then, repeat what you did the last time. It should not
take much more if you had dealt enough damage earlier, and if
your health is low, use a L. Vital Star/S. Vital Star, depending
on the amount. Note: Sometimes he will do a combo of slash, slash,
slash, then disappear and reappear overhead and do a Helm Breaker.
Dash out of the way of this while equipping your double jump weapon
and prepare for a Stinger attack. Double jump out of its way and
go back to Cerberus nunchucks and strike him. He will also do
his attack where he will partially draw his katana and orbs will
appear. You can either dash towards him out of their way, or use
the Air Blink. Note: If if you use Air Blink you might get caught
by one of the orbs upon your reappearance, depending on how many
he launches. After awhile Virgil will scream "Dante"
and an FMV sequence will begin. To defeat Virgil easily, use the Doppleganger style with the all
costumes feature of the "Cheat mode" code. Equip the
costume with Dante's sleeve torn off. You will be able to stay
in demon form the entire whole time you are fighting Virgil. If
player two presses Start with this costume on, he can use
the doppleganger to fight with player one.


Hint: Easier style ratings:
To get easier style ratings, attack with a weapon.
Then, after awhile switch to a different weapon. Try different
combinations with different weapons. When faced with a lot of enemies, your sword is always very useful.
However if you throw it, it becomes even more useful. You can
throw your sword at an enemy by locking onto them, then pressing
Forward + Circle. Dante will throw his sword into
the enemy. Your rating will instantly go up. Go up to the enemy
and attack it., Your ratings will be at "Sweet" by this
point if done correctly. You can easily gain style points by whipping out the Nevan and
using the attack where you go into the jam session (repeatedly
press Triangle, while performing a type 2 combo). Do this
in a room with a group of Enigmas (the enemies that attack you
with the blue and red missiles) while using the guitar solo attack.
When the missiles hit you, it will make your stylish points skyrocket
instantly to SStylish. Note: This was done under the hard difficulty
setting.


Hint: Maxed out styles:
This trick takes some time but is well worth it. Enable
the "Cheat mode" code, then go to Heaven or Hell mode.
Once there, get to Mission 18. You can now max out all your styles
such as Trickster, Gunslinger, Swordsmaster, or Royalguard, if
you have not done so already. This mission is easy because on
Heaven or Hell mode it takes only one shot to kill your enemies.
Unfortunately it only takes one hit to kill you as well. Go through
and kill all of the Bosses before you finish the mission. The
best part is that it takes only one shot with the guns of choice,
with a few exceptions. For each Boss you kill you will get about
5,000 to 7,000 points on your style. After completing the mission
about three or four times you can go from a level one style to
a maxed out style.


Hint: Devil Trigger power-up:
On the mission where you battle the redhead, as soon
as you go under the waterfall into the other part of the level,
you will enter a cave. Go straight and to your left to find a
large Devil Trigger power-up in a crystallized sanctuary hole.



Hint: Glide while in demon form:
You can glide while in demon form by having the Rebellion
equipped. Hold R1 + X to glide. This move will not
appear in the library, but is automatically learned. Alternately,
you can purchase the Air Raid maneuver for the Nevan weapon.


Hint: Machine-gun like shots:
Start by equipping Ebony & Ivory and use the Gunlinger
style. When facing an enemy, press Square and Circle
rapidly. The game will switch between Rapid Shot and Twosome Time.
Because of the fast switching it will appear as if Dante has equipped
himself with a machine gun.



Hint: Fire the shotgun faster:
when using Ebony & Ivory and the shotgun, you can
shoot the shotgun faster by firing, switching to Ebony & Ivory
with L2 (default), firing once or twice with them, then
switching back to the shotgun. If timed correctly, you can fire
the shotgun as if it were one of your pistols. Note: This trick
can be used with other weapons, such as Artemis, but may not work
as well.

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