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Rate - "Devil May Cry 3: Dante's Awakening - Special Edition"

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Nick

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Cheat mode:
Hold R1 + R2 + L1 + L2
+ (D-pad Up/Left) + (Left Analog-stick Down/Right)
at the main menu. This will unlock all bonus modes, alternate
costumes, and gallery entries.

Vergil story mode:
Have a saved game file from Devil May Cry 3: Dante's
Awakening
on your memory card. Alternately, successfully complete
the game under any difficulty setting.

Easy difficulty:
Intentionally fail a mission under the normal difficulty
setting three to five times. A message will appear, stating that
you have unlocked the easy difficulty level.
Alternately, successfully complete the game under the normal difficulty
setting.


Hard difficulty:
Successfully complete the game under the normal difficulty
setting.

Very hard difficulty:
Successfully complete the game under the hard difficulty
setting.

Bloody Palace mode:
Have a saved game file from Devil May Cry 3: Dante's
Awakening
on your memory card. Alternately, successfully complete
the game under any difficulty setting.

Heaven or Hell mode:
Successfully complete the game in Dante Must Die mode.



Dante Must Die Mode:
Successfully complete the game as Dante or Vergil under
the hard difficulty setting.


Super Dante:
Successfully complete the game under the Dante Must
Die difficulty setting to unlock Super Dante as a character. He
has an unlimited Devil Trigger.

Super Vergil:
Successfully complete Bloody Palace mode to unlock
Super Vergil as a character. He has an unlimited Devil Trigger.
Alternately complete all twenty missions in very hard mode as
Vergil.


Coatless Vergil:
Complete Vergil story mode under the easy difficulty
setting.

Sparda Costume (Vergil):
Successfully complete the game as Vergil under the
hard difficulty setting to unlock a costume to make him appear
as Sparda from the original Devil May Cry.


Alternate ending sequence:
Defeat at least 100 opponents as Dante during the ending
credits.


Gallery items:
Complete the game on Easy or higher to unlock Gallery
mode. Complete the indicated task to unlock the corresponding
item in the Gallery.

Bonus Art 1: Complete the game under the easy difficulty.


Bonus Art 10: Get an "S" rank on all missions in Dante
Must Die!.


Bonus Art 11: Get an "SS" rank on all missions in Easy.


Bonus Art 12: Get an "SS" rank on all missions in Normal.


Bonus Art 13: Get an "SS" rank on all missions in Hard.


Bonus Art 14: Get an "SS" rank on all missions in Very
Hard.


Bonus Art 15: Get an "SS" rank on all missions in Dante
Must Die!.


Bonus Art 2: Complete the game on Normal.


Bonus Art 3: Complete the game on Hard.


Bonus Art 4: Complete the game on Very Hard.


Bonus Art 5: Complete the game on Dante Must Die!.


Bonus Art 6: Obtain an "S" rank on all missions in Easy.


Bonus Art 7: Obtain an "S" rank on all missions in Normal.


Bonus Art 8: Obtain an "S" rank on all missions in Hard.


Bonus Art 9: Obtain an "S" rank on all missions in Very
Hard.


Concept Art, E3 Promotional Video, Crazy Gameplay Video: Complete
the game on Easy or Normal.


Event Promotional Video, Devil May Cry 3 Original Demo:
Complete the game on Very Hard.


Hi-Res CG Art, Kazuma Kaneko's Illustrations, Motion Capture Video,
Video Storyboard: Complete the game on Hard.

Hint: Mission number references:
During the introduction sequences to every mission,
a number that corresponds to that mission can be found.


Mission 1: A big "1" on the pizza box.


Mission 2: A "2" on a billboard near the outside of
Dante's shop.


Mission 3: Three enemies are burned by Lady's motorcycle and fall
to make a "3".


Mission 4: There is a banner near where Vergil and Arkham are
standing in the shape of a "4".


Mission 5: A bloodgoyle gets hit into a wall. The blood remaining
on the wall is in the shape of a "5".


Mission 6: Lady blasts a rocket into the ground and the mark on
the ground forms a "6".


Mission 7: After Lady shoots Dante in the head, he smears the
blood on the wall. The blood runs into the shape of a "7".


Mission 8: When Dante gets up, goes near the pillar, and is about
to jump off, you can see a faint shape of an "8" in
the moon behind him.


Mission 9: One of Lady's spent shells falls on the ground. A "9"
is on the bottom of the bullet.


Mission 10: When Vergil stabs Arkham the blood spatters Arkham's
book in the form of a "10".


Mission 11: When Arkham disappears from where he was stabbed,
the smeared blood leaves an "11" behind.


Mission 12: After Dante grabs the Haywire Neo-Generator, Jester
escapes on something shaped like a "12".


Mission 13: Immediately after Vergil cuts his hand to make a sacrifice,
the camera angle changes. While the angle is turning you can see
a "13" carved into a pillar.


Mission 14: At the end of the intermission sequence, it shows
an angle aiming down into the pit where Vergil fell. On the wall
of the crevice is a carved "14".


Mission 15: After awhile after the intermission sequence starts,
the camera will face a door with three symbols on it. Just to
the right of it is a dried up plant. The branches are shaped into
the number "15".


Mission 16: A little while after Dante starts changing between
normal and demon forms he will take out his guns and shoot them
at the same time. If you can spot it, the flash of the two gunshots
makes "16". You must watch extremely carefully.


Mission 17: After Arkham pulls the force edge from the stone,
the rocks shift around. In the bottom left of the screen will
be two rock pillars next to each other. They form a "17".


Mission 18: As Dante is rising up the portal to the demon world,
a single newspaper flies around the bottom right corner of the
screen with an "18" on it.


Mission 19: The camera will start to turn at the beginning of
the intermission sequence. As it is turning, there is a bookshelf.
There is an area with books missing in the shape of a "19".


Mission 20: After Lady shoots her father and starts crying in
the background, the mist forms the number "20".

Hint: Control Doppleganger:
When you have Doppleganger style and a second controller
available, the player two can become the Doppleganger. This only
lasts until your Devil Trigger runs out. Note: If you are using
Super Dante, player two can stay for as long as you keep the Devil
Trigger on.


Hint: Control loading screen:
You can do this at any type of loading screen. Press
Triangle to slash the sign once. However, you can slash
it as many times as desired. To slash a different way press Triangle
+ D-pad. Once the sign turns blood red, hit the sign with
an up slash (D-Pad Up + Triangle) and it will shatter.
You can also shoot the sign but you must still do an up slash
to break it.


Hint: Yamato secret:
Each time Vergil successfully sheathes the Yamato after
an attack that uses the blade itself, he recovers a single Devil
Trigger Gauge. Note: This does not apply to the Rapid Slash or
Judgment Cut attacks.


Hint: Defeating Nevan:
As Dante, you need Beowulf (Straight Level 2) and the
Trickster style (Level 3 recommended). When the battle starts,
Nevan will teleport herself onto the opera stage. Get close to
her with either Dash (Level 1 and 2) or AirBlink (Level 3), but
not too close or she will teleport away. Try to choose a distance
so that she will make a spinning attack while you are unharmed.
While she is spinning, charge up Straight and wait for her to
stop. When she stops, quickly unleash Straight onto her. If done
correctly, all of her bats will destroyed. If not, most of them
will be gone (your Devil Trigger will fill up as you execute this
move). Repeat this strategy until all of her bats are gone. Then,
Devil Trigger and unleash your might onto Nevan, but make sure
to stop attacking and stay away from her when the black spot under
her gets too big and will hurt you if you dodge it too late. Notice
when Nevan is teleporting, even though she is invisible but her
bats are not. This gives you the advantage of seeing where will
she be when she teleports. After recovering herself, Nevan will
teleport away. Follow the bats and get close to her and repeat
the prior strategy. If you are too late, she will execute other
moves. Dodge them to avoid being hurt. When Nevan summons lightning
that affects the whole floor, double jump or AirBlink to avoid
it. Repeat the strategy above until Nevan is defeated. Note: When
her health is low, Nevan will try to kiss you in order to replenish
her health with yours. Simply Devil Trigger so that she will not
be able to kiss you, and you can attack her because her bats are
gone when she executes this move. As Vergil, you need Yamato (Judgment Cut Level 2). Repeat the
same strategy as Dante, but instead of using Beowulf, you need
to charge up the Judgment Cut with Yamato and unleash them when
Nevan stops spinning to destroy her bats. Repeat the strategy
until the bats are gone. Then, do same strategy as playing as
Dante; Devil Trigger and starts attacking her but stop when the
black spot under her gets too big. Because Vergil does not have
double jump, when Nevan summons the all-lightning move, use precise
timing to jump when the floor is struck by the lightning. Then,
repeat the same strategy until she is defeated. Remember not to
get too close to Nevan when or before she does the spinning attack
so she will not teleport away or hurt you when she is spinning.



Hint: Mundus reference:
Complete the game and get the Vergil ending, where
he falls down in the pool of blood. There will be three round
and red electric orbs that he says he could defeat if his father
did it. This is most likely Mundus, the last Boss from the first
game, because Vergil obviously loses and succumbs to Mundus' power.


Hint: Corrupt Vergil's Nelo Angelo Devil
Trigger moves:
Once Vergil uses Devil Trigger in these two costumes,
his moves change depending on the weapon selected. He can still
use Spiral Swords and the Dark Slayer style. These moves are specifically
for Vergil's Devil Trigger state with one of his Corrupt Costumes
selected.


Yamato or Force Edge selected
Press Triangle(3): Four slashes with his sword


Press R1 + Back + Triangle: A single slash
upwards tosses enemies in the air.


Hold Triangle: Jumps into the air after them, just like
Dante's Hightime.


Press Triangle while in the air: A downward slash with
his sword, just like Dante's Helm Breaker.


Press R1 + Forward + Triangle: A lunge forward
with a large horizontal slash of his sword, similar to the Yamato's
Rapid Slash.


Beowulf selected
Press Triangle(3): A combo of three hand-to-hand hits
on an enemy, with the final hit knocking them away.


Press R1 + Away + Triangle: An uppercut after
a short lunge forward that tosses enemies into the air.


Press R1 + Forward + Triangle: A short lunge
forward with a kick.


Press Triangle while in the air: A descending kick.


Any Weapon selected
Hold Triangle, then release and press Triangle(2):
Fire off one to three spheres of dark energy, depending on your
timing.


Glitch: Shadow:
In any mission when playing with Dante's last costume
(Super Sparda), look at his shadow on the ground without Devil
Trigger on. It should resemble Dante's DT form even though it
is a different character.

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