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1 Drakengard on Tue May 17, 2011 1:44 am

Nick

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Fly a jet:
Successfully complete the Shinjuku free mission. Then, select
sky mission mode and highlight the Chaos Dragon at the dragon
selection screen. Press Down and select the "???"
option to fly a jet.


Alternate endings:
Finish the flight missions with a time under 4:30 minutes to unlock
other endings.


Hint: Easy kills:
In the first or second mission, find a group of weak soldiers
(the small ones in gray) and use your magic attack once (Triangle
is default). Then, hit them with your sword or ax. To see if it
worked, press L3 to see their health. For an easy dash attack kill, walk fast until you run (with dashed
sign when you already run), then press Attack at an enemy
group. If you have powerful weapon on the correct location, you
can kill all the enemies with one blow. This works on all enemies.
For an easy earthquake blow kill, walk fast until you run (with
white dashed sign when you already run), then press Jump
then Attack at an enemy group. If you have a powerful weapon
on the correct location, you can kill all the enemies with one
blow. This works on all enemies. Attack enemies until you get the last flashing (on the weapon)
combo attack. Press Triangle to get a bigger attack on
the enemies. Kill the group Leader first before you kill other enemies in the
group. The leader is marked with a yellow dot. After that, the
ability of the enemies will decrease and they will be easier to
kill. Focus on one enemy when attacking using the dragon in ground missions.
After attacking one or number of group enemies, do a passing move
off them slightly, then press L1 + R1 to do an 180
degree turn. Then, attack them again. Do this until they are killed.
It is easier to focusing on them if you move the Left Analog-stick
Up
.


Hint: Defeating black dragons:
You cannot always hit the black dragons with tracking
shots. If you are a clever player, you can figure out its flight
pattern and can easily hit it with dummy shots.


Hint: Defeating timed enemies:
When you encounter enemies with a 60 second timer over
their head, use magic when they glow red and normal attacks when
they glow blue. They will drop an orb that adds an amount to your
kill counter equal to the highest chain that you got on them.



Hint: Attacking red armored opponents:

Do not attack people with red armor. Your magic will
still do the damage, but green magic missiles will shoot back
at you. Also your dragon's fireballs and specials will also result
in the green magic missiles being shot back. To successfully dodge
them, press L1 or R1 to stride to the left and right
while on your dragon or on foot.


Hint: Chapter 11: Human hurdles:
In Chapter 11, you will deal with enemies that have
big shields in narrow halls. When they charge at you, you can
just over top of them instead of blocking, taking the hit, or
using magic to stop them. If you are lucky, once you jump over
one, the one behind him will begin to charge. It is like doing
hurdles with humans.


Hint: Easy health:
To get easy health, simply kill one of the large groups
of enemies of about six to ten soldiers, in the X, square or octagon
formation. A small health should appear when you have finished
them.


Hint: Easy experience:
Use a weapon that does little damage and bash into
a large group of enemies with a lot of other enemies near. Then,
hit them with the weapon or magic to make a lot of hit combos.
The larger the hits combo you make, the more experience points
you will get. If you are finding it difficult to level up some of the weapons
that are not very strong (for example, Hunter's Joy), try saving
your game and resetting the PlayStation2. When you reload your
game, start from Chapter 1 again and play the very first mission.
If you are skilled, then it should be no problem to get over 1,000
kills on this level, which will easily get your weapon up to level
4 (and get you a boost in character level as well).


Hint: Controlling weapons or magic:
When you hit enemies, use the Left Analog-stick
to make a quick turn on every hit to enemies that want to attack
you from the back.


Hint: Stronger weapon:
Do the expedition event and kill all the enemies with
your weapon. To level up weak weapons quickly, go to story mode, Chapter 1,
Verse 2 (to the castle) under the easy difficulty setting. Equip
Spiked Wisdom, Butcher's Joy, or another weapon which magic creates
an aura around you that can quickly kill enemies. Charge up the
magic meter, cast the spell, then quickly hold R2. Switch
weapons to the one you want to level up, then run around at the
enemies. The aura will kill enemies as long as it lasts while
the kills go toward the currently equipped weapon. Once the aura
runs out, just switch back and repeat. It may be slightly more difficult to upgrade weapons that are
heavy and knock enemies back with one hit, such as the Bonebreaker.
This is because you become vulnerable between strikes and must
to chase down and kill each soldier that has been knocked back.
When heavy weapons are used on inside stages, such as the Inner
Keeps, enemies are prevented from flying away. Because your enemies
are bottlenecked, one swing hits everyone in that direction.



Hint: Larger magic attack:
Whenever you use Leonard (the blind man with the rod)
or the first girl you get who made the pact with fire and water
and lost her womb, you can cast magic using Triangle (default).
However, if you hold Triangle you will unleash an attack
five times the size. It pretty much effects the entire screen
of enemies, and since you have unlimited magic as an ally, it
is very useful.


Hint: Attack through walls :
During any ground mission, if you see enemies on your
radar on the other side of the wall, you can begin your run attack
until you see the flash that you are going full speed. Then, press
Attack to send your attack through the wall, killing the
enemies on the other side.

Hint: Weapons from treasure boxes:
In every ground level when you kill everyone, except
the targets, the game will state that a treasure box has appeared.
Press R3 and your map will show you where, in a blue shaped
box. Each treasure box on ground levels like this gives you a
weapon.


Elf Village: Victors Spoils (spear)
First castle level environs: Hunters Blade
Ice third level: Poison Glaive

Hint: Random items from chained hits:
If you score a certain number of chained hits, random
items will appear. For example, a small green health orb (20 hits),
orange blast orb (randomly), black strength-up orb (100 hits).
Note: After picking up an orange orb, you are allowed time between
hits is extended for a short amount of time.


Hint: Expedition levels:
In some expedition levels, you may encounter a man
that comes out of the ground. He is shaped like a normal enemy
unit, but is black and surrounded by colored flames. The flames
change color. When the flames are red, he is vulnerable to only
magic attacks (Triangle). When the flames are blue, he
is only vulnerable to physical attacks. A timer is above his head
shows how much time is remaining for you to kill him. It starts
at 60 seconds. If you kill him in time you will be rewarded with
at least 20 kills, for only one opponent.


Hint: Orbs:
The orbs do not appear at random. The color of the
orb (orange or green) that appears depends on whether your character
was hit recently, and the type of the last orb that was picked
up. If you character was hit before a chain was completed, the
next orb color will be green. This is still in effect even if
you were hit awhile back. If you are able to complete the required
chain amounts (17, 36, etc.) without getting struck by an enemy,
then you will receive orange orbs every time. This will reset
every mission.


Hint: Dragon upgrades:
Dragon upgrades will only commence during a certain
part of the story and are not based on experience gained.


Hint: Swords:

Butcher's Joy: The Silent Forest: In The Sky. It does Sacrificial
Breath (creates a curtain of protection for a set amount of time,
and also boosts attack power).



Deathdance: Castle Of The Goddess: In The Sky. It does Queen Hel's
Comfort (magic swirls around you damaging anyone who touches you).




Dragon Hook: Seere's Prayer, Verse 2. It does Ironfall (brings
down a huge iron boulder on anyone in front of Caim). Note: It
is only obtainable in normal mode.



Glory's Bane: In story mode Chapter 1, Verse 10, kill the four
large, silver enemies in the center area of the second floor.
The chest will appear in an armory. The chest is hidden and will
not appear on the map. It does Damolces' Strike (brings swords
of light down).



Hunter's Joy: In expedition mode at the Castle of the Goddess,
Castle Environs, kill all enemies in the northeastern-most valley
on the map. It does Gyllir's Hoof (a shockwave travels through
the ground damaging anyone near).



King's Blood: In story mode Chapter 11, Verse 1, get to the northeast
corner room on the initial floor. At the beginning of the level,
the room will be empty. However if a specific path is followed
enemies will appear there. Once the enemies appear, kill all of
them to reveal the chest. The specific path is: north through
the eastern hallway from the initial room. Go east, then north
to the intersection before the empty room. Go west to the next
intersection, then north, then east to force the enemies to spawn.
Note: It is only obtainable in normal mode.



Maiden's Kris: In event missions mode Chapter 2, Verse 6, it is
inside one of the damaged huts. It does Crescentsong (deploys
a series of flying crescents of light that hurt the enemy as it
hits them).



Ravenfeeder: In event missions mode Chapter 4 Verse 6, walk to
the upper left area from your starting point. It is between some
trees. It does Breath Of The Aesir (makes Caim invisible for a
set amount of time depending on the level it is at).



Scream: The Imperial Capital: In The Sky. It does Faerie Horn
(summons faerie or fairies to circle around Caim for ten seconds,
hurting anyone who comes in contact with them).


Swordsmasher: In event missions mode Chapter 3, Verse 7, go approximately
northwest. The box is next to a stone. It does Pale Death (allows
Caim to become invisible for a set amount of time, also increases
attack according to what level the sword is at).

Hint: Long swords:


Caim's Sword: This is Caim's default weapon. It does Cometdance
(sends a few flaming blasts forward that take care of enemies
in front and to the sides of Caim).


Demonbane: Forest Of The Seal: The Imperial Garrison. It does
Skoll's Feast (sends a multitude of glowing balls forward killing
or damaging everything in front of Caim for quite a ways).


Flamberge: Chapter 6, Verse 4. It does Dragonspeak (sends out
a spinning fireball that damages enemies).


Greed's Reward: The Crimson Mountains: The Impassable Valley.
It does Voice Of Balam (little fireballs erupt from Caim and encircle
and/or attack his enemies). Note: It is only obtainable in normal
mode.


Guardian's Sorrow: The Blue Mountains: In The Sky. It does Cherub's
Breath (restores Caim's health and makes a protective shield for
a set amount of time).


Hymir's Finger: Seere's Prayer, Verse 8. It does Mizzle Of Tears
(energy is released from Caim's sword damaging enemies in the
vicinity). Note: It is only obtainable in normal mode.


Injustice: The Winter Wastelands: In The Sky. It does Voice Of
Gungnir (sends out swords of light that damage enemies nearby).


Moonfire: Chapter 8, Verse 4. It does Fang Of The Ifrit (a giant
burst of fire come out of the ground in front of Caim, damaging
everything it hits).


Nobuyoshi: Chapter 5, Verse 6. It does Susano's Veil (shoots icy
vapor up from the ground).


Skald's Song: Chapter 1, Verse 8. It does Crimson Sentinel (sends
out a fireball to spin around Caim damaging everything it hits).


Slaughterism: Chapter 10, Verse 11. It does Thunderclaw (shoots
down lightning on the people below). Note: It is only obtainable
in normal mode.


Soldier's Sword: Forest Of The Seal: In The Sky. It does Breath
Of Sleipnir (creates a shield that allows Caim to move around
faster; lasts longer when the sword is at a higher level).


Takamasa: Chapter 12, Verse 3. It does Breath Of Amaterasu (covers
Caim's body in fire raising his attack greatly). Note: It is only
obtainable in normal mode.


Writheheart: Forest Of The Seal: The Imperial Garrison. It does
Stricken Soul (shoots a ray or rays of plasma forward damaging
anything they touch). Note: It is only obtainable in normal mode.

Hint: Spears:

Balberith's Tears: Chapter 12, Verse 3. It does Eye Of The Jinn
(causes cyclones to hit the enemies in front of you). Note: It
is only obtainable in normal mode.



Battlelust: Seere's Prayer, Verse 6. It does Sin's Weight (sucks
enemies towards orbs and damages them).



Broken Dogma: The Sky Fortress: In The Sky. It does Undead Sigh
(shoots icy vapors at the enemies freezing and damaging them).




Knight's Vow: Chapter 1, Verse 10. It does Ullr's Bolt (shoots
out daggers of ice forward, and back if you get it up to level
four).



Mermaid's Feast: Desert Of The Moon: In The Sky. It does Undine's
Sigh (shoots a spinning claw that explodes in the air).



Ozymandias's Might: Inside The Ocean Fortress. It does Lightning
Strife (creates white lightning balls that circle around Caim).
Note: It is only obtainable in normal mode.


Robber King: Castle Of The Goddess: The Castle Keep. It does Orion's
Dart (shoots lightning arrows at enemies in front of Caim).



Stormgiver: Sky Fortress: Inside The Sky Fortress. It does Surt's
Touch (sends out lightning balls).



Victor's Spoils: The Silent Forest: The Elf Village. It does Seraph's
Touch (flaming gas swirls around you, and grows bigger around
you).



Wolf's Plague: In event missions mode Chapter 3 Verse 15, look
inside a burning building southwest from your starting point.
It does Fenrir's Fang (shoots up ice from the ground damaging
and freezing everyone it comes in contact with).


Hint: Staffs:


Edacious: Chapter 11, Verse 1. It does Silver Solace (heals you
with a bright light). Note: It is only obtainable in normal mode.


Magi's Sorrow: The Blue Mountains: The Highlands. It does Sirensong
(shoots light up from the ground damaging enemies).


Philosopher's Staff: Seere's Prayer, Verse 5. It does Wing At
Moondown (shoots exploding bolts of plasma). Note: It is only
obtainable in normal mode.


Wisdom: Chapter 2, Verse XIII. It does Thus Spake The Aesir (sends
a forbidden ruin forward to destroy the enemies).

Hint: Axes:


Bonebreaker: Chapter 1, Verse 2. It does Ymer's Fang (shoots large
pillars of rock straight up from the ground hurting enemies in
front of Caim).


Crimson Hood: Chapter 3, Verse XIV. It does Jotun Storm (brings
down meteors that smash their way through enemies).


Executioner's Song: The Winter Wastelands: The Hidden Mountains.
It does Ifrit Sword (sends the sword through the air like a boomerang
hitting everything in its path).


Foul Blade: Chapter 9, Verse 2. It does Eye Of The Salamander
(shoots fire at nearby enemies).


Lovekeeper: Chapter 10, Verse 11. It does Spirit Horn (spirits
circle Caim to protect him while damaging other enemies). Note:
It is only obtainable in normal mode.


Poison Tongue: Chapter 10, Verse 3. It does Phantom Eye (sends
a shockwave out around you damaging enemies). Note: It is only
obtainable in normal mode.

Hint: Poleaxes:


Apostate's Misery: Leonard's Regret, Verse 6. It does Sylph Soughs
(creates a tempest that damages enemies). Note: It is only obtainable
in normal mode.


Devilscale: Chapter 11, Verse II. It does Belial's Embrace (Caim
is engulfed in light and his attack increases). Note: It is only
obtainable in normal mode.


Fheng's Glaive: Chapter 4, Verse 5. It does Greed's Venom (freezes
and damages enemies it touches, but with venom not ice).


Reaper's Scythe: Chapter 11, Verse 2. It does Demon's Lust (sends
out magic circles that freeze and damage enemies).


Sorrowborn: The Imperial Capital: The Destroyed City. It does
Coldkill (freezes and damages enemies with a curtain of ice).


Twin's Fang: Seere's Prayer, Verse 8. It does Loki's Song (a ray
of plasma knocks down nearby enemies). Note: It is only obtainable
in normal mode.


Widow's Death: Chapter 10, Verse 3. It does Plasmalogical Phantorium
(a huge energy ball explodes damaging enemies). Note: It is only
obtainable in normal mode.


Windsinger: The Crimson Mountains: The Coliseum. It does Storm's
Eye (creates a whirlwind to spin around Caim for a set amount
of time). Note: It is only obtainable in normal mode.

Hint: Maces:

Carrion Maker: Leonard's Regret, Verse 3. It does Are's Breath
(creates a shield that protects Caim and damages enemies each
time they touch it). Note: It is only obtainable in normal mode.




Dragonstroker: The Silent Forest: Valley Of The Faeries. It does
Pixie Wings (sends out spheres of light to attack enemies). Note:
It is only obtainable in normal mode.



Holy Mace: Chapter 5, Verse 3. It does Gabriel's Claw (sends down
a light from heaven exploding upon enemies).

Iron Scraps: In event missions mode Chapter 2, Verse 5, it is
inside one of the huts. It does Broken Earth (Sends rock spikes
down from the heavens onto your enemies).
Mage's Promise: The Crimson Mountains: In The Sky. It does Hellsplague
(creates a portal to hell around you damaging nearby enemies).




Pupil's Club: The Ocean Fortress: In The Sky. It does Ishtar's
Volcano (opens a volcano That damages enemies).



Skull Banquet: Chapter 11, Verse II. It does Demon's Whisper (reduces
the game's speed, an increases Caim's attacks). Note: It is only
obtainable in normal mode.



Sorrow's Companion: Chapter 10, Verse III. It does Jormungard's
Tears (sends down a boulder or boulders of ice from the sky damaging
enemies).



Spiked Wisdom: The Desert Of The Moon: Temple Of The Desert. It
does Xaphan's Horn (spinning spheres of fire circle around Caim).



Hint: Hammers:


Souldouser: Chapter 12, Verse 6. It does Blaze Of Brisingamen
(a blade of light flies through the air and comes back to you).
Note: It is only obtainable in normal mode.


Dragonstorm: The Temple Of The Ocean: In The Sky. It does Bardiel's
Blow (releases a ball of lighting damaging nearby enemies).


Treasure Builder: The Temple Of The Ocean: In The Sky. It does
Talos Fist (a large boulder rolls forward crushing enemies). Note:
It is only obtainable in normal mode.


Tyrant's Hammer: Chapter 2, Verse 3. It does A Handful Of Lightning
(sends out a ball of lightning).

Hint: Alternate endings:


First ending: Finish Chapters 1 to 8.


Second ending: Unlock Chapter 9 (withdraw 80% life of the Black
Dragon in less than 4 minutes 20 seconds in Chapter 7 Verse 4).


Third ending: In Chapter 9, finish the third verse in less than
4 minutes 20 seconds.


Fourth ending: Finish the twelve chapters and the three chapters
of your companions.


Fifth ending Recover the 65 weapons to unlock the Chapter 13 and
finish it.


Glitch: Wrong weapon grip:
If you hold any weapon where Caim grasps it along the
center, such as the Philosopher's Staff, and switch to a sword
like the Takamasa, Caim will still be holding it the same way
as the previous weapon. He will be holding the sharp part of the
blade in his hand. Note: If you move at all after changing weapons,
Caim will switch the way he is holding it to the correct grip.

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